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=== Official changelog ===
=== Official changelog ===
* Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up.
* Fixed an error where certain conditions would cause Marin to stop moving in Toronbo Shores, and the game would lock up.
** Downloading this update will also fix saved games where the error is already in effect.
** Downloading this update will also fix saved games where the error is already in effect.


=== RomFS changes ===
=== RomFS changes ===
* Exactly one file was modified: '''region_common/event/SinkingSword.bfevfl'''.
* Exactly one file was modified: '''region_common/event/SinkingSword.bfevfl'''.
** The SinkingSword<examine> event (called when the player examines their sword on the beach) now sets the '''FirstClear''' flag (Event11). The latter is normally [https://github.com/leoetlino/la-re-notes/blob/93236138ce67db2375be07d9cc431ba945c36a95/data/events/Owl.c#L83 set by the first owl cutscene], so this change appears to confirm [https://www.reddit.com/r/NintendoSwitch/comments/d7b6rk/psa_game_breaking_bug_in_zelda_links_awakening/ reports that the first owl event is somehow skippable]. However, it is unclear how this fix is supposed to fix existing save files.
** The '''SinkingSword<examine>''' event (called when the player examines their sword on the beach) now sets the '''FirstClear''' flag (Event11). The latter is normally [https://github.com/leoetlino/la-re-notes/blob/93236138ce67db2375be07d9cc431ba945c36a95/data/events/Owl.c#L83 set by the first owl cutscene], so this change appears to confirm [https://www.reddit.com/r/NintendoSwitch/comments/d7b6rk/psa_game_breaking_bug_in_zelda_links_awakening/ reports that the first owl event is somehow skippable]. This fix only affects new save files as players on existing files cannot trigger the sword pickup event again.


=== ExeFS changes ===
=== ExeFS changes ===
{{empty section}}
{{empty section}}
The build ID has changed, but it is currently unknown whether game code has actually been modified.
Because the event change only affects new saves and because the glitch fix is documented to be retroactive, it is theorised that the executable might have been updated to automatically set the '''FirstClear''' flag if certain conditions are met.


The build ID has changed, but it is currently unknown whether game code has actually been modified.
<br />


== Revision data ==
== Revision data ==
{|class="wikitable"
{| class="wikitable"
! Title !! ID
!Title
!ID
|-
|-
| Base || 01006bb00c6f0000
|Base
|01006bb00c6f0000
|-
|-
| Update || 01006bb00c6f0800
|Update
|01006bb00c6f0800
|}
|}
 
{| class="wikitable"
{|class="wikitable"
!Version
! Version !! NCA SHA256 !! Executable build ID
!NCA SHA256
!Executable build ID
|-
|-
| 1.0.0 || 27bc536b91a7089b9f2dac80720c08ba || AE16F71E002AF8CB059A9A74C4D90F34BA984892
|1.0.0
|27bc536b91a7089b9f2dac80720c08ba
|AE16F71E002AF8CB059A9A74C4D90F34BA984892
|-
|-
| 1.0.1 || 1fc0d3321d67371474f03f4796d59bfa || 909E904AF78AC1B8DEEFE97AB2CCDB51968F0EC7
|1.0.1
|1fc0d3321d67371474f03f4796d59bfa
|909E904AF78AC1B8DEEFE97AB2CCDB51968F0EC7
|}
|}


== References ==
== References ==
<references/>
<references />
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