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	<id>https://zeldamods.org/wiki/Translations:Difficulty_scaling/205/en/history?feed=atom</id>
	<title>Translations:Difficulty scaling/205/en - Revision history</title>
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	<updated>2026-04-07T07:09:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://zeldamods.org/w_botw/index.php?title=Translations:Difficulty_scaling/205/en&amp;diff=9553&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Translations:Difficulty_scaling/205/en&amp;diff=9553&amp;oldid=prev"/>
		<updated>2020-05-11T12:16:47Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Note: Enemies that are not in any upgrade list (such as elemental Lizalfos) will not be scaled, but their weapon can still receive upgrades if:&lt;br /&gt;
* &amp;#039;LevelSensorMode&amp;#039; is non zero.&lt;br /&gt;
* Weapon point requirements are satisfied&lt;br /&gt;
* &amp;#039;&amp;#039;or&amp;#039;&amp;#039; the modifier tier is overridden using &amp;#039;SharpWeaponJudgeType&amp;#039;.&lt;br /&gt;
[1.3.0] In Master Mode, &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; enemies are automatically ranked up one tier by default &amp;#039;&amp;#039;&amp;#039;post scaling&amp;#039;&amp;#039;&amp;#039;, independently of &amp;#039;LevelSensorMode&amp;#039;. [[Actor]]s can receive two additional parameters:&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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