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	<id>https://zeldamods.org/wiki/Translations:Difficulty_scaling/162/en/history?feed=atom</id>
	<title>Translations:Difficulty scaling/162/en - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/Translations:Difficulty_scaling/162/en/history?feed=atom"/>
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	<updated>2026-05-12T06:33:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Translations:Difficulty_scaling/162/en&amp;diff=9510&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Translations:Difficulty_scaling/162/en&amp;diff=9510&amp;oldid=prev"/>
		<updated>2020-05-11T12:16:46Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;scaleWeapon&amp;#039; is called (i.e. weapons may be scaled) for a weapon if:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For standalone weapons&amp;#039;&amp;#039;&amp;#039;: The actor property &amp;#039;LevelSensorMode&amp;#039; is higher than 1 &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; it wasn&amp;#039;t already picked up.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For treasure chest drops&amp;#039;&amp;#039;&amp;#039;: If SharpWeaponJudgeType is not 4, when [[AIDef:AI/TreasureBox]] initialises the drop actor.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For Hinox weapons&amp;#039;&amp;#039;&amp;#039;: The flag &amp;lt;code&amp;gt;{MapName}_Necklace_{i}_{HinoxName}_{ID}&amp;lt;/code&amp;gt; is false.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For other enemy drops&amp;#039;&amp;#039;&amp;#039;: The flag &amp;lt;code&amp;gt;{MapName}_WeaponDrop_{ID}&amp;lt;/code&amp;gt; is false, &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [the actor property &amp;#039;LevelSensorMode&amp;#039; is higher than 1 &amp;#039;&amp;#039;or&amp;#039;&amp;#039; the enemy is a Guardian Scout (&amp;#039;Enemy_Guardian_Mini&amp;#039;)].&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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