Translations:Difficulty scaling/37/en: Difference between revisions
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Pseudocode (1.0.0):
Pseudocode (1.0.0):
<source lang="c++">
bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up,
WeaponModifier required_modifier,
const char** weapon_to_use_name,
WeaponModifier* modifier_to_use,
void* unknown)
{
// some checks using 'unknown' here which seems to be a pointer to the actor
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