<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/Quest_flag_overrides/history?feed=atom</id>
	<title>Quest flag overrides - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/Quest_flag_overrides/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/Quest_flag_overrides/history"/>
	<updated>2026-04-21T13:32:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=10983&amp;oldid=prev</id>
		<title>Leoetlino: /* Implementation in 1.5.0 */ add link to decomp source</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=10983&amp;oldid=prev"/>
		<updated>2021-05-05T17:29:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Implementation in 1.5.0: &lt;/span&gt; add link to decomp source&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:29, 5 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Implementation in 1.5.0 ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Implementation in 1.5.0 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See https://github.com/zeldaret/botw/blob/7bda72574e1d7cf3e76de20155c1f37b74971f4e/src/KingSystem/GameData/gdtManager.cpp#L373 for a fully accurate version of this code.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;source lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;source lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// utility functions (inlined in the actual executable)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;// utility functions (inlined in the actual executable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Leoetlino</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7003&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: Reverted edits by Susko3 (talk) to last revision by Leoetlino</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7003&amp;oldid=prev"/>
		<updated>2020-01-10T06:37:48Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/Susko3&quot; title=&quot;Special:Contributions/Susko3&quot;&gt;Susko3&lt;/a&gt; (&lt;a href=&quot;/wiki/User_talk:Susko3/edit?redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Susko3 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/User:Leoetlino&quot; title=&quot;User:Leoetlino&quot;&gt;Leoetlino&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:37, 10 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometime &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the release of 1.0.0, completion checks for Kass&amp;#039; quests were added to the same GameDataMgr function. These are exactly the same as the ones that can be found in the BloodyMoonRelief&amp;lt;Musician_Check&amp;gt; [[event flow]] but implemented in the executable instead. The reason why Nintendo has decided to duplicate the checks is unknown, but it might be a workaround for some kind of event bug: Kass not spawning in Rito Village even after all of his quests have been completed used to be a widespread issue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometime &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the release of 1.0.0, completion checks for Kass&amp;#039; quests were added to the same GameDataMgr function. These are exactly the same as the ones that can be found in the BloodyMoonRelief&amp;lt;Musician_Check&amp;gt; [[event flow]] but implemented in the executable instead. The reason why Nintendo has decided to duplicate the checks is unknown, but it might be a workaround for some kind of event bug: Kass not spawning in Rito Village even after all of his quests have been completed used to be a widespread issue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1.5.0, Npc_Musician_Come (the flag that causes Kass to spawn in Rito Village) is set &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;the following flags are set:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1.5.0, Npc_Musician_Come (the flag that causes Kass to spawn in Rito Village) is set &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iff &lt;/ins&gt;the following flags are set:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Animal_Forest_Finish&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Animal_Forest_Finish&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HateeluMini_Treasure_Finish&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HateeluMini_Treasure_Finish&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7002&amp;oldid=prev</id>
		<title>imported&gt;Susko3: spelling mistake in &#039;iff&#039;</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7002&amp;oldid=prev"/>
		<updated>2020-01-10T00:43:24Z</updated>

		<summary type="html">&lt;p&gt;spelling mistake in &amp;#039;iff&amp;#039;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:43, 10 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometime &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the release of 1.0.0, completion checks for Kass&amp;#039; quests were added to the same GameDataMgr function. These are exactly the same as the ones that can be found in the BloodyMoonRelief&amp;lt;Musician_Check&amp;gt; [[event flow]] but implemented in the executable instead. The reason why Nintendo has decided to duplicate the checks is unknown, but it might be a workaround for some kind of event bug: Kass not spawning in Rito Village even after all of his quests have been completed used to be a widespread issue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometime &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the release of 1.0.0, completion checks for Kass&amp;#039; quests were added to the same GameDataMgr function. These are exactly the same as the ones that can be found in the BloodyMoonRelief&amp;lt;Musician_Check&amp;gt; [[event flow]] but implemented in the executable instead. The reason why Nintendo has decided to duplicate the checks is unknown, but it might be a workaround for some kind of event bug: Kass not spawning in Rito Village even after all of his quests have been completed used to be a widespread issue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1.5.0, Npc_Musician_Come (the flag that causes Kass to spawn in Rito Village) is set &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iff &lt;/del&gt;the following flags are set:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1.5.0, Npc_Musician_Come (the flag that causes Kass to spawn in Rito Village) is set &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;the following flags are set:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Animal_Forest_Finish&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Animal_Forest_Finish&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HateeluMini_Treasure_Finish&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HateeluMini_Treasure_Finish&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Susko3</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7001&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: /* Kass quests */</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7001&amp;oldid=prev"/>
		<updated>2018-10-21T11:31:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Kass quests&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:31, 21 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Kass quests ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Kass quests ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometime &#039;&#039;after&#039;&#039; the release of 1.0.0, completion checks for Kass&#039; quests were added to the same GameDataMgr function. These are exactly the same as the ones that can be found in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kass&#039; &lt;/del&gt;[[event flow]] but implemented in the executable instead. The reason why Nintendo has decided to duplicate the checks is unknown, but it might be a workaround for some kind of event bug: Kass not spawning in Rito Village even after all of his quests have been completed used to be a widespread issue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometime &#039;&#039;after&#039;&#039; the release of 1.0.0, completion checks for Kass&#039; quests were added to the same GameDataMgr function. These are exactly the same as the ones that can be found in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the BloodyMoonRelief&amp;lt;Musician_Check&amp;gt; &lt;/ins&gt;[[event flow]] but implemented in the executable instead. The reason why Nintendo has decided to duplicate the checks is unknown, but it might be a workaround for some kind of event bug: Kass not spawning in Rito Village even after all of his quests have been completed used to be a widespread issue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1.5.0, Npc_Musician_Come (the flag that causes Kass to spawn in Rito Village) is set iff the following flags are set:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1.5.0, Npc_Musician_Come (the flag that causes Kass to spawn in Rito Village) is set iff the following flags are set:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zeldamods_botw_wiki:diff:1.41:old-7000:rev-7001:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7000&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: Created page with &quot;To ensure that quests do not become uncompletable if the player leaves an area when they have only been partially solved, some GameData flags are &#039;&#039;&#039;always&#039;&#039;&#039; manually ove...&quot;</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=Quest_flag_overrides&amp;diff=7000&amp;oldid=prev"/>
		<updated>2018-10-21T11:22:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;To ensure that &lt;a href=&quot;/wiki/Quest/edit?redlink=1&quot; class=&quot;new&quot; title=&quot;Quest (page does not exist)&quot;&gt;quests&lt;/a&gt; do not become uncompletable if the player leaves an area when they have only been partially solved, some GameData flags are &amp;#039;&amp;#039;&amp;#039;always&amp;#039;&amp;#039;&amp;#039; manually ove...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;To ensure that [[quest]]s do not become uncompletable if the player leaves an area when they have only been partially solved, some GameData flags are &amp;#039;&amp;#039;&amp;#039;always&amp;#039;&amp;#039;&amp;#039; manually overwritten by the [[GameDataMgr]] when a [[stage]] is loaded.&lt;br /&gt;
&lt;br /&gt;
GameDataMgr is also responsible for always resetting the &amp;quot;get flag&amp;quot; for the Bow of Light to ensure it spawns and for making Kass spawn in Rito Village (see [[#Kass quests]]).&lt;br /&gt;
&lt;br /&gt;
== Kass quests ==&lt;br /&gt;
Sometime &amp;#039;&amp;#039;after&amp;#039;&amp;#039; the release of 1.0.0, completion checks for Kass&amp;#039; quests were added to the same GameDataMgr function. These are exactly the same as the ones that can be found in Kass&amp;#039; [[event flow]] but implemented in the executable instead. The reason why Nintendo has decided to duplicate the checks is unknown, but it might be a workaround for some kind of event bug: Kass not spawning in Rito Village even after all of his quests have been completed used to be a widespread issue.&lt;br /&gt;
&lt;br /&gt;
In 1.5.0, Npc_Musician_Come (the flag that causes Kass to spawn in Rito Village) is set iff the following flags are set:&lt;br /&gt;
* Animal_Forest_Finish&lt;br /&gt;
* HateeluMini_Treasure_Finish&lt;br /&gt;
* Thunder_Sword_Finish&lt;br /&gt;
* Relief_Landing_Finish&lt;br /&gt;
* TwoWheels_Finish&lt;br /&gt;
* Shadow_Sign_Finish&lt;br /&gt;
* MouthofDragon_Finish&lt;br /&gt;
* BloodyMoonRelief_Finish&lt;br /&gt;
* Rito_BrosRock_Finish&lt;br /&gt;
&lt;br /&gt;
== Implementation in 1.5.0 ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;c++&amp;quot;&amp;gt;&lt;br /&gt;
// utility functions (inlined in the actual executable)&lt;br /&gt;
void GameDataMgr::setFlag(const sead::SafeString&amp;amp; flagName, bool value)&lt;br /&gt;
{&lt;br /&gt;
  if (this-&amp;gt;paramB.changeOnlyOnce)&lt;br /&gt;
    return;&lt;br /&gt;
  if (!TriggerParam::setBoolByKey(*this-&amp;gt;paramB.param1, value, flag_name, this-&amp;gt;paramB.x, 1LL, 1))&lt;br /&gt;
    return;&lt;br /&gt;
  if (!this-&amp;gt;paramB.propagateParam1Changes)&lt;br /&gt;
    return;&lt;br /&gt;
  TriggerParam::setBoolByKey(*this-&amp;gt;paramB.param, value, flag_name, this-&amp;gt;paramB.x, 1LL, 1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
bool GameDataMgr::flagIsSet(const sead::SafeString&amp;amp; flagName)&lt;br /&gt;
{&lt;br /&gt;
  bool value;&lt;br /&gt;
  return TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;value, flagName, this-&amp;gt;param.x) &amp;amp;&amp;amp; value;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// 0x7100DD0A88&lt;br /&gt;
// called from GameScene&lt;br /&gt;
void GameDataMgr::getAndSetShrineQuestAndKassFlags()&lt;br /&gt;
{&lt;br /&gt;
  if (flagIsSet(&amp;quot;DarkWoods_Giant_Clear&amp;quot;) &amp;amp;&amp;amp; !flagIsSet(&amp;quot;DarkWoods_Finish&amp;quot;))&lt;br /&gt;
    setFlag(&amp;quot;DarkWoods_Giant_Clear&amp;quot;, false);&lt;br /&gt;
&lt;br /&gt;
  if ( TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;giant_ball1, &amp;quot;giant_ball1&amp;quot;, this-&amp;gt;param.x)&lt;br /&gt;
    &amp;amp;&amp;amp; TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;giant_ball2, &amp;quot;giant_ball2&amp;quot;, this-&amp;gt;param.x)&lt;br /&gt;
    &amp;amp;&amp;amp; TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;giant_ball3, &amp;quot;giant_ball3&amp;quot;, this-&amp;gt;param.x)&lt;br /&gt;
    &amp;amp;&amp;amp; TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;giant_dungeon, &amp;quot;giant_dungeon&amp;quot;, this-&amp;gt;param.x)&lt;br /&gt;
    &amp;amp;&amp;amp; TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;lithograph1, &amp;quot;MainField_DgnObj_RemainsLithogragh_A_02_789666109&amp;quot;, this-&amp;gt;param.x)&lt;br /&gt;
    &amp;amp;&amp;amp; TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;lithograph2, &amp;quot;MainField_DgnObj_RemainsLithogragh_A_02_2456751716&amp;quot;, this-&amp;gt;param.x)&lt;br /&gt;
    &amp;amp;&amp;amp; TriggerParam::getFlagByKey(*this-&amp;gt;param.param1, &amp;amp;lithograph3, &amp;quot;MainField_DgnObj_RemainsLithogragh_A_02_1822262999&amp;quot;, this-&amp;gt;param.x) )&lt;br /&gt;
  {&lt;br /&gt;
    if (giant_ball1 &amp;amp;&amp;amp; !lithograph1 &amp;amp;&amp;amp; !(this-&amp;gt;flags &amp;amp; 0x40000))&lt;br /&gt;
      setFlag(&amp;quot;MainField_DgnObj_RemainsLithogragh_A_02_789666109&amp;quot;, true);&lt;br /&gt;
    if (giant_ball2 &amp;amp;&amp;amp; !lithograph2 &amp;amp;&amp;amp; !(this-&amp;gt;flags &amp;amp; 0x40000))&lt;br /&gt;
      setFlag(&amp;quot;MainField_DgnObj_RemainsLithogragh_A_02_2456751716&amp;quot;, true);&lt;br /&gt;
    if (giant_ball3 &amp;amp;&amp;amp; !lithograph3 &amp;amp;&amp;amp; !(this-&amp;gt;flags &amp;amp; 0x40000))&lt;br /&gt;
      setFlag(&amp;quot;MainField_DgnObj_RemainsLithogragh_A_02_1822262999&amp;quot;, true);&lt;br /&gt;
    if (!giant_dungeon &amp;amp;&amp;amp; giant_ball1 &amp;amp;&amp;amp; giant_ball2 &amp;amp;&amp;amp; giant_ball3)&lt;br /&gt;
      setFlag(&amp;quot;giant_dungeon&amp;quot;, true);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  if (flagIsSet(&amp;quot;MainField_Weapon_Bow_071_2178255681&amp;quot;))&lt;br /&gt;
    setFlag(&amp;quot;MainField_Weapon_Bow_071_2178255681&amp;quot;, false);&lt;br /&gt;
&lt;br /&gt;
  if (flagIsSet(&amp;quot;BalladOfHeroes_Step02&amp;quot;) &amp;amp;&amp;amp; !flagIsSet(&amp;quot;BalladOfHeroes_Step03&amp;quot;))&lt;br /&gt;
  {&lt;br /&gt;
    int defeatedCount =&lt;br /&gt;
      flagIsSet(&amp;quot;Defeat_OneHitDungeon001&amp;quot;) +&lt;br /&gt;
      flagIsSet(&amp;quot;Defeat_OneHitDungeon002&amp;quot;) +&lt;br /&gt;
      flagIsSet(&amp;quot;Defeat_OneHitDungeon003&amp;quot;) +&lt;br /&gt;
      flagIsSet(&amp;quot;Defeat_OneHitDungeon004&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
    bool defeatedNonLockedOneHitDungeon = !Lock_OneHitDungeon001 &amp;amp;&amp;amp; Defeat_OneHitDungeon001;&lt;br /&gt;
    defeatedNonLockedOneHitDungeon |= !Lock_OneHitDungeon002 &amp;amp;&amp;amp; Defeat_OneHitDungeon002;&lt;br /&gt;
    defeatedNonLockedOneHitDungeon |= !Lock_OneHitDungeon003 &amp;amp;&amp;amp; Defeat_OneHitDungeon003;&lt;br /&gt;
    defeatedNonLockedOneHitDungeon |= !Lock_OneHitDungeon004 &amp;amp;&amp;amp; Defeat_OneHitDungeon004;&lt;br /&gt;
&lt;br /&gt;
    if ( defeatedNonLockedOneHitDungeon &amp;amp;&amp;amp; defeatedCount &amp;gt;= 1 )&lt;br /&gt;
    {&lt;br /&gt;
      if (!flagIsSet(&amp;quot;BalladOfHeroes_Step02_Dungeon01&amp;quot;))&lt;br /&gt;
        setFlag(&amp;quot;BalladOfHeroes_Step02_Dungeon01&amp;quot;, true);&lt;br /&gt;
      if ( defeatedCount &amp;gt;= 2 )&lt;br /&gt;
      {&lt;br /&gt;
        if (!flagIsSet(&amp;quot;BalladOfHeroes_Step02_Dungeon02&amp;quot;))&lt;br /&gt;
          setFlag(&amp;quot;BalladOfHeroes_Step02_Dungeon02&amp;quot;, true);&lt;br /&gt;
        if ( defeatedCount &amp;gt;= 3 )&lt;br /&gt;
        {&lt;br /&gt;
          if (!flagIsSet(&amp;quot;BalladOfHeroes_Step02_Dungeon03&amp;quot;))&lt;br /&gt;
            setFlag(&amp;quot;BalladOfHeroes_Step02_Dungeon03&amp;quot;, true);&lt;br /&gt;
          if (defeatedCount &amp;gt;= 4 &amp;amp;&amp;amp; !flagIsSet(&amp;quot;BalladOfHeroes_Step2_Dungeon4&amp;quot;))&lt;br /&gt;
            setFlag(&amp;quot;BalladOfHeroes_Step2_Dungeon4&amp;quot;, true);&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  if (flagIsSet(&amp;quot;IsGet_Armor_005_Head&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;IsGet_Armor_005_Upper&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;IsGet_Armor_005_Lower&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      !(this-&amp;gt;flags &amp;amp; 0x40000))&lt;br /&gt;
  {&lt;br /&gt;
    setFlag(&amp;quot;CompleteDungeon_Finish&amp;quot;, true);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  if (flagIsSet(&amp;quot;NightStoneBreak&amp;quot;) &amp;amp;&amp;amp; !flagIsSet(&amp;quot;NightStoneDungeonAppear&amp;quot;))&lt;br /&gt;
    setFlag(&amp;quot;NightStoneBreak&amp;quot;, false);&lt;br /&gt;
&lt;br /&gt;
  if (flagIsSet(&amp;quot;Animal_Forest_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;HateeluMini_Treasure_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;Thunder_Sword_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;Relief_Landing_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;TwoWheels_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;Shadow_Sign_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;MouthofDragon_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;BloodyMoonRelief_Finish&amp;quot;) &amp;amp;&amp;amp;&lt;br /&gt;
      flagIsSet(&amp;quot;Rito_BrosRock_Finish&amp;quot;))&lt;br /&gt;
  {&lt;br /&gt;
    setFlag(&amp;quot;Npc_Musician_Come&amp;quot;, true);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Internals]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>