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	<id>https://zeldamods.org/wiki/AIDef:Behavior/NoSensorHoldNoise/history?feed=atom</id>
	<title>AIDef:Behavior/NoSensorHoldNoise - Revision history</title>
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	<updated>2026-05-08T20:30:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Behavior/NoSensorHoldNoise&amp;diff=6562&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Behavior/NoSensorHoldNoise&amp;diff=6562&amp;oldid=prev"/>
		<updated>2018-10-14T18:13:11Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|type=Behavior&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsShock || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== NoSensorHoldNoise (Rabbit) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Rabbit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (WolfLink) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcHearts) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcHearts) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcRunner) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcRunner) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (ZoraHeroRelicBattle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (ZoraHeroRelicBattle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Npc) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Npc) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Animal_Horse_A) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Animal_Horse_A&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Pigeon) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Pigeon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Boar) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Boar&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Deer) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTripMaster) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTripMaster) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Npc_Gerudo_Queen) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Npc_Gerudo_Queen) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Dog) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Dog&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Sunazarashi) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTravelerWarrior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTravelerWarrior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Kokko) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Kokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Kokko) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Kokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Fox) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Fox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Player_Link) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Player_Link&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Player_Link) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Player_Link&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTravelerRider) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTravelerRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTravelerRider) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTravelerRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Assassin) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Assassin) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Sunazarashi_B) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Sunazarashi_B&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (AnimalGullSwarm) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=AnimalGullSwarm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Squirrel) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Squirrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (LittleBird) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=LittleBird&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTeba) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTeba&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTeba) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTeba&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (DomesticAnimalWait) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=DomesticAnimalWait&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTravelerWarriorRider) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTravelerWarriorRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTravelerWarriorRider) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTravelerWarriorRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (SunazarashiSP_C) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=SunazarashiSP_C&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcHorseReceptionistDummy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcHorseReceptionistDummy&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcHorseReceptionistDummy) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcHorseReceptionistDummy&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (KakarikoKokko) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=KakarikoKokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (KakarikoKokko) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=KakarikoKokko&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcHorseReceptionist) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcHorseReceptionist) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Duck) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Duck&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (GoronHeroDescendent) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=GoronHeroDescendent&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (GoronHeroDescendent) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=GoronHeroDescendent&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Wolf) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Wolf&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcStrangeBeacon2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcStrangeBeacon2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Hawk) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Hawk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Deer_MiniGame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcUseBasicSignal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcUseBasicSignal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcVisibleTogglable) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcVisibleTogglable) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (BackseatKorok) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=BackseatKorok&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (BackseatKorok) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=BackseatKorok&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTebaTraining) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTebaTraining) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Bear) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcMamonoShop) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcMamonoShop) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcWarrior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcWarrior) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (DomesticAnimal) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=DomesticAnimal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NPCOnlyWait) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NPCOnlyWait&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NPCOnlyWait) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NPCOnlyWait&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcChaseBlueFire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcChaseBlueFire) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTraveler) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcTraveler) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcArtist) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcArtist) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcClerk) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcClerk) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (SunazarashiSP) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcUmayadoMaster) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (NpcUmayadoMaster) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Boar_MiniGame) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Boar_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== NoSensorHoldNoise (Heron) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=NoSensorHoldNoise&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NoSensorHoldNoise&lt;br /&gt;
|aiprog=Heron&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| NoiseValue || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsShock || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>