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	<id>https://zeldamods.org/wiki/AIDef:Action/UnarmedAttack/history?feed=atom</id>
	<title>AIDef:Action/UnarmedAttack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/UnarmedAttack/history?feed=atom"/>
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	<updated>2026-04-08T06:50:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/UnarmedAttack&amp;diff=4779&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/UnarmedAttack&amp;diff=4779&amp;oldid=prev"/>
		<updated>2018-10-14T18:04:11Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=UnarmedAttack&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== レンジ外 (Lizalfos, 行動Ａ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=行動Ａ&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Lizalfos, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos, 追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Fire, 行動Ａ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=行動Ａ&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Fire, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Lizalfos_Fire, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Fire, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Fire, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｃ (Lizalfos_Fire, 素手レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｃ&lt;br /&gt;
|group_name=素手レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos_Fire, 追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Fire, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Electric, 行動Ａ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=行動Ａ&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Electric, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Lizalfos_Electric, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Electric, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Electric, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos_Electric, 追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Electric, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Moriblin_Senior, 素手速攻) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=素手速攻&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Moriblin_Senior, 素手追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=素手追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ａ (Moriblin_Senior, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Moriblin_Senior, 戦闘攻撃_2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=戦闘攻撃_2&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (Moriblin_Senior, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Bone, 行動Ａ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=行動Ａ&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Bone, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Lizalfos_Bone, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Bone, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Bone, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos_Bone, 追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos_Bone, 頭部奪還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=頭部奪還&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Bone, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Moriblin_Blue, 素手速攻) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=素手速攻&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Moriblin_Blue, 素手追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=素手追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ａ (Moriblin_Blue, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Moriblin_Blue, 戦闘攻撃_2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=戦闘攻撃_2&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (Moriblin_Blue, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Stal_Moriblin_Bone, 素手速攻) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=素手速攻&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Stal_Moriblin_Bone, 素手追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=素手追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ａ (Stal_Moriblin_Bone, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ａ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Stal_Moriblin_Bone, 戦闘攻撃_2) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=戦闘攻撃_2&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (Stal_Moriblin_Bone, 素手戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=素手戦闘&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || NoWeaponAttack&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Senior, 行動Ａ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=行動Ａ&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Senior, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Lizalfos_Senior, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Senior, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Senior, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos_Senior, 追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Senior, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Middle, 行動Ａ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=行動Ａ&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Middle, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Lizalfos_Middle, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Middle, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Middle, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos_Middle, 追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Middle, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Ice, 行動Ａ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=行動Ａ&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Ice, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Lizalfos_Ice, 小攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=小攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTail&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTail&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Ice, レンジ内) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=レンジ内&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動Ｂ (Lizalfos_Ice, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動Ｂ&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 11.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小攻撃 (Lizalfos_Ice, 追撃ち攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小攻撃&lt;br /&gt;
|group_name=追撃ち攻撃&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackRun&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Lizalfos_Ice, ナビメッシュ無し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=ナビメッシュ無し&lt;br /&gt;
|derived_from=UnarmedAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtRigidBodyName || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeedStopRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckLength || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidCheckAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>