<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:Action/Thrown/history?feed=atom</id>
	<title>AIDef:Action/Thrown - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/Thrown/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/Thrown/history"/>
	<updated>2026-04-08T06:49:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/Thrown&amp;diff=4741&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/Thrown&amp;diff=4741&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:58Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=Thrown&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetDir || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsShootByPlayer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 投擲 (Stal_Bokoblin_Junior_Body, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Lifted&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetIceDragonItemAttention, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetIceDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectStopGo, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectStopGo&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectLizard, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectLizard&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Stal_Lizalfos_Head, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Lizalfos_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || kicked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (Stal_Lizalfos_Head, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Lizalfos_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || escape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectCrab, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectCrab&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Bokoblin_Red, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Lifted&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (FldObj_KorokStoneLift, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=FldObj_KorokStoneLift&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 通常 (GiantShootBomb, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=通常&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GiantShootBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=18.84955596923828)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectDragonFly, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectDragonFly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (HideBarrel, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=HideBarrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (IceBlock, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=IceBlock&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetItemAttOnNotBurn, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetItemAttOnNotBurn&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Item_Enemy_57, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Item_Enemy_57&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Obj_LiftRockWhite, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Obj_LiftRockWhite&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (ChemicalChuchuJelly, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=ChemicalChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetItemAttCallEffectTrgDrop, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetItemAttCallEffectTrgDrop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Golem_Little, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Lifted&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Bokoblin_Senior, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Lifted&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Bokoblin_Rapid, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Lifted&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Stal_Moriblin_Head, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Moriblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || kicked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (Stal_Moriblin_Head, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Moriblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || escape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (MinigameSnowBall, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=MinigameSnowBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (FireChuchuJelly, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=FireChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (BalloonBarrelBomb, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=BalloonBarrelBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetFireDragonItemAttention, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetFireDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (RemoteBomb, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=RemoteBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || False&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (BottleLetter, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=BottleLetter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (BrokenSnowBall, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=BrokenSnowBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (BokoblinShootRock, 投擲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=投擲&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=BokoblinShootRock&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=18.84955596923828)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetItemOnTree, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetItemOnTree&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GiantShootRock, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GiantShootRock&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=18.84955596923828)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetItemAttention, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (BarrelBomb, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=BarrelBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (IceBlock_Large_DLC, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=IceBlock_Large_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (AncientBall, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=AncientBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectButterfly, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectButterfly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Barrel, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Barrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Pot, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Pot&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetElecDragonItemAttention, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetElecDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Fish, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Fish&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (BeeHome, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=BeeHome&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Beamos_Static, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Beamos_Static&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (StalForestGiantPart, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=StalForestGiantPart&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectWait, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectWait&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetItemAttFlint, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetItemAttFlint&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Golem_Little_Ice, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Lifted&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (ElectricBall, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=ElectricBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (ElectricChuchuJelly, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=ElectricChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Golem_Little_Fire, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Lifted&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectFrog, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectFrog&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (ChuchuJelly, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=ChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Stal_Bokoblin_Head, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Bokoblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || kicked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (Stal_Bokoblin_Head, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Bokoblin_Head&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || escape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (AncientNecklaceBall, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=AncientNecklaceBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (AncientBallChangeDamping, Action) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=Action&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=AncientBallChangeDamping&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (GetItemAttentionSmallKey, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=GetItemAttentionSmallKey&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Stal_Giant_Eye, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Giant_Eye&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Thrown&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || kicked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (Stal_Giant_Eye, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=Stal_Giant_Eye&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Thrown&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || escape&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectFireFly, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectFireFly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectFairy, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectFairy&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (InsectBeetle, 所持) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=所持&lt;br /&gt;
|derived_from=Thrown&lt;br /&gt;
|aiprog=InsectBeetle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || False&lt;br /&gt;
|-&lt;br /&gt;
| IsOnImpact || True&lt;br /&gt;
|-&lt;br /&gt;
| ThrownKey || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>