<?xml version="1.0"?>
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	<id>https://zeldamods.org/wiki/AIDef:Action/ThrowWeaponByBodyCenter/history?feed=atom</id>
	<title>AIDef:Action/ThrowWeaponByBodyCenter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/ThrowWeaponByBodyCenter/history?feed=atom"/>
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	<updated>2026-04-08T06:48:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ThrowWeaponByBodyCenter&amp;diff=4747&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ThrowWeaponByBodyCenter&amp;diff=4747&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:59Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ThrowWeaponByBodyCenter&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== レンジ外 (ForestGiant_Middle, 騎乗槍不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗槍不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Middle, 騎乗大剣不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗大剣不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Middle, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Middle, 対象泳ぎ槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象泳ぎ槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Middle, 対象高速ギア大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象高速ギア大剣装備&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant_Middle, レンジ外槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=レンジ外槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant_Middle, 投擲武器攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=投擲武器攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象よじ登り (ForestGiant_Middle, 槍レンジ外攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象よじ登り&lt;br /&gt;
|group_name=槍レンジ外攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ForestGiant_Middle, 威嚇武器投擲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=威嚇武器投擲&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Senior, 騎乗槍不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗槍不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Senior, 騎乗大剣不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗大剣不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Senior, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Senior, 対象泳ぎ槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象泳ぎ槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant_Senior, 対象高速ギア大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象高速ギア大剣装備&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant_Senior, レンジ外槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=レンジ外槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant_Senior, 投擲武器攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=投擲武器攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象よじ登り (ForestGiant_Senior, 槍レンジ外攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象よじ登り&lt;br /&gt;
|group_name=槍レンジ外攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ForestGiant_Senior, 威嚇武器投擲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=威嚇武器投擲&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant, 騎乗槍不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗槍不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant, 騎乗大剣不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗大剣不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant, 対象泳ぎ槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象泳ぎ槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (ForestGiant, 対象高速ギア大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象高速ギア大剣装備&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant, レンジ外槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=レンジ外槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant, 投擲武器攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=投擲武器攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象よじ登り (ForestGiant, 槍レンジ外攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象よじ登り&lt;br /&gt;
|group_name=槍レンジ外攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ForestGiant, 威嚇武器投擲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=威嚇武器投擲&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (StalForestGiant, 騎乗槍不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗槍不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (StalForestGiant, 騎乗大剣不意討ち) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=騎乗大剣不意討ち&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (StalForestGiant, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (StalForestGiant, 対象泳ぎ槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象泳ぎ槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (StalForestGiant, 対象高速ギア大剣装備) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=対象高速ギア大剣装備&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (StalForestGiant, レンジ外槍攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=レンジ外槍攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (StalForestGiant, 投擲武器攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=投擲武器攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象よじ登り (StalForestGiant, 槍レンジ外攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象よじ登り&lt;br /&gt;
|group_name=槍レンジ外攻撃&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (StalForestGiant, 威嚇武器投擲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=威嚇武器投擲&lt;br /&gt;
|derived_from=ThrowWeaponByBodyCenter&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ThrowWeapon&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMin || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| SpeedMax || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowAng || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangAng || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ThrowBoomerangSpeedMax || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| IsForceDead || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>