<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:Action/StalPartCatch/history?feed=atom</id>
	<title>AIDef:Action/StalPartCatch - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/StalPartCatch/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/StalPartCatch/history"/>
	<updated>2026-04-08T05:21:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StalPartCatch&amp;diff=4658&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StalPartCatch&amp;diff=4658&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=StalPartCatch&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 頭拾い (Stal_Bokoblin_Junior_Body, 拾い合体) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=頭拾い&lt;br /&gt;
|group_name=拾い合体&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 0&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchHead&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.25, z=-0.20000000298023224)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=-0.4363323450088501, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕拾い (Stal_Bokoblin_Junior_Body, 拾い合体) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕拾い&lt;br /&gt;
|group_name=拾い合体&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || Ragdoll_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || Ragdoll_Wrist_L&lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchArm&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=0.6000000238418579, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 頭拾い (Lizalfos_Bone, 拾い合体) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=頭拾い&lt;br /&gt;
|group_name=拾い合体&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 0&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchHead&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.30000001192092896, z=-0.4000000059604645)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=0.0, y=-1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕拾い (Lizalfos_Bone, 拾い合体) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕拾い&lt;br /&gt;
|group_name=拾い合体&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || Ragdoll_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || Ragdoll_Wrist_L&lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchArm&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=2.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 頭拾い (Stal_Moriblin_Bone, 拾い合体) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=頭拾い&lt;br /&gt;
|group_name=拾い合体&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 0&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchHead&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.30000001192092896, z=-0.4000000059604645)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=0.0, y=-1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕拾い (Stal_Moriblin_Bone, 拾い合体) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕拾い&lt;br /&gt;
|group_name=拾い合体&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || Ragdoll_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || Ragdoll_Wrist_L&lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchArm&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=2.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (StalForestGiant, 水中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=水中&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 0&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchEye&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 水上 (StalForestGiant, 頭拾い) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=頭拾い&lt;br /&gt;
|derived_from=StalPartCatch&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| PartIndex || 0&lt;br /&gt;
|-&lt;br /&gt;
| BaseRagdollRigidBodyName || Ragdoll_Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| SecondRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ThirdRagdollRigidBodyName || &lt;br /&gt;
|-&lt;br /&gt;
| ConstraintNames || Ragdoll_Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| FreeMoveRagdollRigidBodyNames || Ragdoll_Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| ASName || CatchEye&lt;br /&gt;
|-&lt;br /&gt;
| InputWeightTimer || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendWeightTimer || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| UnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| SecondUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUnitePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ThirdUniteRotOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>