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	<id>https://zeldamods.org/wiki/AIDef:Action/StalEnemyHeadShotReaction/history?feed=atom</id>
	<title>AIDef:Action/StalEnemyHeadShotReaction - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/StalEnemyHeadShotReaction/history?feed=atom"/>
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	<updated>2026-04-08T05:26:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StalEnemyHeadShotReaction&amp;diff=4656&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StalEnemyHeadShotReaction&amp;diff=4656&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=StalEnemyHeadShotReaction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AddVec || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseAddVec || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotVec || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadBoneKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsTgOff || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsDropWeapon || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ヘッドショット (Stal_Bokoblin_Junior_Body, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ヘッドショット&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=StalEnemyHeadShotReaction&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HeadShot&lt;br /&gt;
|-&lt;br /&gt;
| AddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| UseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| RotVec || Vec3(x=-1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 6.28319&lt;br /&gt;
|-&lt;br /&gt;
| HeadBoneKey || Head&lt;br /&gt;
|-&lt;br /&gt;
| IsTgOff || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDropWeapon || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ヘッドショット (Lizalfos_Bone, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ヘッドショット&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=StalEnemyHeadShotReaction&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HeadShot&lt;br /&gt;
|-&lt;br /&gt;
| AddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| UseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| RotVec || Vec3(x=-1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 6.28319&lt;br /&gt;
|-&lt;br /&gt;
| HeadBoneKey || Head&lt;br /&gt;
|-&lt;br /&gt;
| IsTgOff || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDropWeapon || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ヘッドショット (Stal_Moriblin_Bone, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ヘッドショット&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=StalEnemyHeadShotReaction&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HeadShot&lt;br /&gt;
|-&lt;br /&gt;
| AddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| UseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| RotVec || Vec3(x=-1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 6.28319&lt;br /&gt;
|-&lt;br /&gt;
| HeadBoneKey || Head&lt;br /&gt;
|-&lt;br /&gt;
| IsTgOff || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDropWeapon || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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