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	<id>https://zeldamods.org/wiki/AIDef:Action/StalEnemyBlownOff/history?feed=atom</id>
	<title>AIDef:Action/StalEnemyBlownOff - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/StalEnemyBlownOff/history?feed=atom"/>
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	<updated>2026-04-08T03:37:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StalEnemyBlownOff&amp;diff=4654&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/StalEnemyBlownOff&amp;diff=4654&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=StalEnemyBlownOff&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DownTimeBase || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosBaseRagdollRbName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DownBackCtrlOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DownFrontCtrlOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverTimer || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisableBoneName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DownTimeRand || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EnableConstraintName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadShotAddVec || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadShotSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadShotUseAddVec || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedXZ || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BlownOffASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PreUniteASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UniteASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DieASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadRagdollRigidNames || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ArmRagdollRigidNames || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadSpeedRate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedXZ || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadRotateOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ふっとび (Stal_Bokoblin_Junior_Body, やられ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=やられ&lt;br /&gt;
|derived_from=StalEnemyBlownOff&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DownTimeBase || 120&lt;br /&gt;
|-&lt;br /&gt;
| PosBaseRagdollRbName || Ragdoll_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| DownBackCtrlOffset || Vec3(x=0.0, y=0.0, z=1.100000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| DownFrontCtrlOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RecoverTimer || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| DisableBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| DownTimeRand || 30&lt;br /&gt;
|-&lt;br /&gt;
| EnableConstraintName || &lt;br /&gt;
|-&lt;br /&gt;
| HeadShotAddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotSpeed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotUseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedXZ || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| BlownOffASName || BlownOff&lt;br /&gt;
|-&lt;br /&gt;
| PreUniteASName || PreUnite&lt;br /&gt;
|-&lt;br /&gt;
| UniteASName || Unite&lt;br /&gt;
|-&lt;br /&gt;
| DieASName || Die&lt;br /&gt;
|-&lt;br /&gt;
| HeadRagdollRigidNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| ArmRagdollRigidNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| HeadSpeedRate || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedY || 0.0666667&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedXZ || 0.333333&lt;br /&gt;
|-&lt;br /&gt;
| HeadRotateOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 大落下 (Stal_Bokoblin_Junior_Body, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=大落下&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=StalEnemyBlownOff&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DownTimeBase || 120&lt;br /&gt;
|-&lt;br /&gt;
| PosBaseRagdollRbName || Ragdoll_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| DownBackCtrlOffset || Vec3(x=0.0, y=0.0, z=1.100000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| DownFrontCtrlOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RecoverTimer || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| DisableBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| DownTimeRand || 30&lt;br /&gt;
|-&lt;br /&gt;
| EnableConstraintName || &lt;br /&gt;
|-&lt;br /&gt;
| HeadShotAddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotSpeed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotUseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedXZ || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| BlownOffASName || BlownOff&lt;br /&gt;
|-&lt;br /&gt;
| PreUniteASName || PreUnite&lt;br /&gt;
|-&lt;br /&gt;
| UniteASName || Unite&lt;br /&gt;
|-&lt;br /&gt;
| DieASName || Die&lt;br /&gt;
|-&lt;br /&gt;
| HeadRagdollRigidNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| ArmRagdollRigidNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| HeadSpeedRate || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedY || 0.0666667&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedXZ || 0.333333&lt;br /&gt;
|-&lt;br /&gt;
| HeadRotateOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ふっとび (Lizalfos_Bone, やられ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=やられ&lt;br /&gt;
|derived_from=StalEnemyBlownOff&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DownTimeBase || 90&lt;br /&gt;
|-&lt;br /&gt;
| PosBaseRagdollRbName || Ragdoll_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| DownBackCtrlOffset || Vec3(x=0.0, y=0.0, z=1.100000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| DownFrontCtrlOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RecoverTimer || 75.0&lt;br /&gt;
|-&lt;br /&gt;
| DisableBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| DownTimeRand || 30&lt;br /&gt;
|-&lt;br /&gt;
| EnableConstraintName || Ragdoll_Neck_1,Ragdoll_Spine_2&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotAddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotSpeed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotUseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedXZ || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| BlownOffASName || BlownOff&lt;br /&gt;
|-&lt;br /&gt;
| PreUniteASName || PreUnite&lt;br /&gt;
|-&lt;br /&gt;
| UniteASName || Unite&lt;br /&gt;
|-&lt;br /&gt;
| DieASName || Die&lt;br /&gt;
|-&lt;br /&gt;
| HeadRagdollRigidNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| ArmRagdollRigidNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| HeadSpeedRate || 1.1&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedY || 0.0666667&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedXZ || 0.333333&lt;br /&gt;
|-&lt;br /&gt;
| HeadRotateOffset || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ふっとび (Stal_Moriblin_Bone, やられ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=やられ&lt;br /&gt;
|derived_from=StalEnemyBlownOff&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DownTimeBase || 90&lt;br /&gt;
|-&lt;br /&gt;
| PosBaseRagdollRbName || Ragdoll_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| DownBackCtrlOffset || Vec3(x=0.0, y=0.0, z=1.100000023841858)&lt;br /&gt;
|-&lt;br /&gt;
| DownFrontCtrlOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RecoverTimer || 75.0&lt;br /&gt;
|-&lt;br /&gt;
| DisableBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| DownTimeRand || 30&lt;br /&gt;
|-&lt;br /&gt;
| EnableConstraintName || Ragdoll_Neck_1&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotAddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotSpeed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotUseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedXZ || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| BlownOffASName || BlownOff&lt;br /&gt;
|-&lt;br /&gt;
| PreUniteASName || PreUnite&lt;br /&gt;
|-&lt;br /&gt;
| UniteASName || Unite&lt;br /&gt;
|-&lt;br /&gt;
| DieASName || Die&lt;br /&gt;
|-&lt;br /&gt;
| HeadRagdollRigidNames || Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| ArmRagdollRigidNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| HeadSpeedRate || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedY || 0.0666667&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedXZ || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HeadRotateOffset || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 水中ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=水中ふっとび&lt;br /&gt;
|derived_from=StalEnemyBlownOff&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| DownTimeBase || 100&lt;br /&gt;
|-&lt;br /&gt;
| PosBaseRagdollRbName || Ragdoll_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| DownBackCtrlOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DownFrontCtrlOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| RecoverTimer || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| DisableBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| DownTimeRand || 30&lt;br /&gt;
|-&lt;br /&gt;
| EnableConstraintName || Ragdoll_Spine_1,Ragdoll_Eyeball,Ragdoll_Head&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotAddVec || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotSpeed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HeadShotUseAddVec || True&lt;br /&gt;
|-&lt;br /&gt;
| UseRagConName || stal_enemy&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| WeaponDropSpeedXZ || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| BlownOffASName || PreUnite&lt;br /&gt;
|-&lt;br /&gt;
| PreUniteASName || PreUnite&lt;br /&gt;
|-&lt;br /&gt;
| UniteASName || Unite&lt;br /&gt;
|-&lt;br /&gt;
| DieASName || DieRagdoll&lt;br /&gt;
|-&lt;br /&gt;
| HeadRagdollRigidNames || Ragdoll_Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| ArmRagdollRigidNames || Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L&lt;br /&gt;
|-&lt;br /&gt;
| HeadSpeedRate || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedY || 0.0666667&lt;br /&gt;
|-&lt;br /&gt;
| MinHeadSpeedXZ || 0.333333&lt;br /&gt;
|-&lt;br /&gt;
| HeadRotateOffset || Vec3(x=0.0, y=-1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>