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	<id>https://zeldamods.org/wiki/AIDef:Action/SiteBossSwordCreateIronPile/history?feed=atom</id>
	<title>AIDef:Action/SiteBossSwordCreateIronPile - Revision history</title>
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	<updated>2026-04-08T05:20:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SiteBossSwordCreateIronPile&amp;diff=4619&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SiteBossSwordCreateIronPile&amp;diff=4619&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:34Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SiteBossSwordCreateIronPile&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AppearPosDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AppearPosHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CreateWaitTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgnitionInterval || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PileScale || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsRotate || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGuard || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WaitAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CreatePileAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CreateNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| NotCreatePosBase || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| NotCreateRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ThunderActorName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsRemainBoss || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 先行動 (SiteBossSwordCastle, 落雷攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=落雷攻撃&lt;br /&gt;
|derived_from=SiteBossSwordCreateIronPile&lt;br /&gt;
|aiprog=SiteBossSwordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AppearPosDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| AppearPosHeight || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CreateWaitTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| IgnitionInterval || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| PileScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRotate || True&lt;br /&gt;
|-&lt;br /&gt;
| IsGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitAS || Wait&lt;br /&gt;
|-&lt;br /&gt;
| CreatePileAS || Chemical_Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| CreateNum || 12&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 200&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 12&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 24&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
| NotCreatePosBase || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| NotCreateRange || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| ThunderActorName || LastBossThunder&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainBoss || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (SiteBossSword, 落雷攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=落雷攻撃&lt;br /&gt;
|derived_from=SiteBossSwordCreateIronPile&lt;br /&gt;
|aiprog=SiteBossSword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AppearPosDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| AppearPosHeight || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CreateWaitTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| IgnitionInterval || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| PileScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRotate || True&lt;br /&gt;
|-&lt;br /&gt;
| IsGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitAS || Wait&lt;br /&gt;
|-&lt;br /&gt;
| CreatePileAS || Chemical_Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| CreateNum || 12&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 200&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 12&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 24&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
| NotCreatePosBase || Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684)&lt;br /&gt;
|-&lt;br /&gt;
| NotCreateRange || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| ThunderActorName || LastBossThunder&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainBoss || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (SiteBossSwordR, 落雷攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=落雷攻撃&lt;br /&gt;
|derived_from=SiteBossSwordCreateIronPile&lt;br /&gt;
|aiprog=SiteBossSwordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AppearPosDist || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| AppearPosHeight || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CreateWaitTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| IgnitionInterval || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| PileScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsRotate || True&lt;br /&gt;
|-&lt;br /&gt;
| IsGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitAS || Wait&lt;br /&gt;
|-&lt;br /&gt;
| CreatePileAS || Chemical_Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| CreateNum || 15&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 200&lt;br /&gt;
|-&lt;br /&gt;
| AtMinDamage || 12&lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerForPlayer || 24&lt;br /&gt;
|-&lt;br /&gt;
| AddAttackPower || 2&lt;br /&gt;
|-&lt;br /&gt;
| NotCreatePosBase || Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684)&lt;br /&gt;
|-&lt;br /&gt;
| NotCreateRange || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| ThunderActorName || LastBossThunder&lt;br /&gt;
|-&lt;br /&gt;
| IsRemainBoss || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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