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	<id>https://zeldamods.org/wiki/AIDef:Action/SeqPunchByASEvent/history?feed=atom</id>
	<title>AIDef:Action/SeqPunchByASEvent - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/SeqPunchByASEvent/history?feed=atom"/>
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	<updated>2026-04-07T23:59:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SeqPunchByASEvent&amp;diff=4502&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SeqPunchByASEvent&amp;diff=4502&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:10Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SeqPunchByASEvent&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 遠距離 (ForestGiant_Middle, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1End&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (ForestGiant_Middle, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot2&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (ForestGiant_Middle, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant_Senior, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1End&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (ForestGiant_Senior, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot2&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (ForestGiant_Senior, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (ForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1End&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (ForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot2&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (ForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠距離 (StalForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1End&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (StalForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot2&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (StalForestGiant, 足踏み) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=足踏み&lt;br /&gt;
|derived_from=SeqPunchByASEvent&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFoot1&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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