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	<id>https://zeldamods.org/wiki/AIDef:Action/SandwormASPlay/history?feed=atom</id>
	<title>AIDef:Action/SandwormASPlay - Revision history</title>
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	<updated>2026-04-07T23:47:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SandwormASPlay&amp;diff=4476&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/SandwormASPlay&amp;diff=4476&amp;oldid=prev"/>
		<updated>2018-10-14T18:03:00Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=SandwormASPlay&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ぴより開始 (Sandworm, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ぴより開始&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || GroggyStart&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Sandworm, ぴより終了) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ぴより終了&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || GroggyEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || Root&lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Sandworm, ふっとび復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ふっとび復帰&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Dive&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -8.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 34&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Sandworm, 攻撃後に潜る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=攻撃後に潜る&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -9.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 死亡 (Sandworm, 選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=死亡&lt;br /&gt;
|group_name=選択&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Die&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Sandworm, しっぽ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=しっぽ攻撃&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || TailAttack&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || True&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Sandworm, 痺れ_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ_0&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ElectricStart&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Sandworm, 痺れ復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ復帰&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ElectricEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待ち伏せ (Sandworm, 待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待ち伏せ&lt;br /&gt;
|group_name=待機&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -8.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中行動 (Sandworm, ジャンプ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=ジャンプ&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -9.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ぴより開始 (Enemy_SandwormR, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ぴより開始&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || GroggyStart&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Enemy_SandwormR, ぴより終了) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ぴより終了&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || GroggyEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || Root&lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Enemy_SandwormR, ふっとび復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ふっとび復帰&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Dive&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -8.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 34&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Enemy_SandwormR, 攻撃後に潜る) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=攻撃後に潜る&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -9.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 死亡 (Enemy_SandwormR, 選択) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=死亡&lt;br /&gt;
|group_name=選択&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Die&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Enemy_SandwormR, しっぽ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=しっぽ攻撃&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || TailAttack&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || True&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Enemy_SandwormR, 痺れ_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ_0&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ElectricStart&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Enemy_SandwormR, 痺れ復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ復帰&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ElectricEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待ち伏せ (Enemy_SandwormR, 待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待ち伏せ&lt;br /&gt;
|group_name=待機&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -8.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || True&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中行動 (Enemy_SandwormR, ジャンプ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=ジャンプ&lt;br /&gt;
|derived_from=SandwormASPlay&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || JumpAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| TargetSandOffset || -9.0&lt;br /&gt;
|-&lt;br /&gt;
| SandOffsetSpeed || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| WaitASFinish || True&lt;br /&gt;
|-&lt;br /&gt;
| WaitSandOffset || True&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAtEvent || False&lt;br /&gt;
|-&lt;br /&gt;
| ChangeOffsetDelay || 0&lt;br /&gt;
|-&lt;br /&gt;
| TransBoneName || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseTossAt || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>