<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:Action/PunchAttack/history?feed=atom</id>
	<title>AIDef:Action/PunchAttack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/PunchAttack/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/PunchAttack/history"/>
	<updated>2026-04-07T22:00:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/PunchAttack&amp;diff=4406&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/PunchAttack&amp;diff=4406&amp;oldid=prev"/>
		<updated>2018-10-14T18:02:48Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=PunchAttack&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 右腕のみ (Enemy_Golem_Fire_R, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕のみ (Enemy_Golem_Fire_R, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Enemy_Golem_Fire_R, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Enemy_Golem_Fire_R, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Enemy_Golem_Fire_R, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Enemy_Golem_Fire_R, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Enemy_Golem_Fire_R, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Enemy_Golem_Fire_R, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (ForestGiant_Middle, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HipDrop&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkEnemyHip&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (ForestGiant_Senior, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HipDrop&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkEnemyHip&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (ForestGiant, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HipDrop&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkEnemyHip&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕のみ (Golem_Senior, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕のみ (Golem_Senior, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Golem_Senior, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Golem_Senior, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Golem_Senior, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Golem_Senior, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Golem_Senior, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Golem_Senior, ボディプレス) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=ボディプレス&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackDoublePunch&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Golem_Little, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || AtkArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || AtkArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕のみ (Golem_Middle, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Golem_Middle, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Golem_Middle, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Golem_Middle, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (StalForestGiant, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HipDrop&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkEnemyHip&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Golem_Little_Ice, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || AtkArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || AtkArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕のみ (Golem, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Golem, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Golem, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Golem, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Golem_Little_Fire, ケミカル復帰) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ケミカル復帰&lt;br /&gt;
|derived_from=PunchAttack&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || ChemicalRecover&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBody&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || AtkArmR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || AtkArmL&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>