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	<id>https://zeldamods.org/wiki/AIDef:Action/PredictVacuumShoot/history?feed=atom</id>
	<title>AIDef:Action/PredictVacuumShoot - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/PredictVacuumShoot/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/PredictVacuumShoot/history"/>
	<updated>2026-04-07T22:07:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/PredictVacuumShoot&amp;diff=4383&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/PredictVacuumShoot&amp;diff=4383&amp;oldid=prev"/>
		<updated>2018-10-14T18:02:45Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=PredictVacuumShoot&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetVel || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 中行動 (Octarock_Forest, 地上隠れ吐き出しオクタ砲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=地上隠れ吐き出しオクタ砲&lt;br /&gt;
|derived_from=PredictVacuumShoot&lt;br /&gt;
|aiprog=Octarock_Forest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HideAttack&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=-0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.5235987901687622, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Octarock_Water, オクタ砲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=オクタ砲&lt;br /&gt;
|derived_from=PredictVacuumShoot&lt;br /&gt;
|aiprog=Octarock_Water&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || ShootActor&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=-0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.5235987901687622, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || True&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Octarock_Water, 吐き出しオクタ砲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=吐き出しオクタ砲&lt;br /&gt;
|derived_from=PredictVacuumShoot&lt;br /&gt;
|aiprog=Octarock_Water&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=-0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.5235987901687622, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中行動 (Octarock_Snow, 地上隠れオクタ砲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=地上隠れオクタ砲&lt;br /&gt;
|derived_from=PredictVacuumShoot&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HideAttack&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || ShootActor&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=-0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.5235987901687622, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || True&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中行動 (Octarock_Snow, 地上隠れ吐き出しオクタ砲) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=地上隠れ吐き出しオクタ砲&lt;br /&gt;
|derived_from=PredictVacuumShoot&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HideAttack&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=-0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.5235987901687622, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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