<?xml version="1.0"?>
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	<id>https://zeldamods.org/wiki/AIDef:Action/PlayerCutJump/history?feed=atom</id>
	<title>AIDef:Action/PlayerCutJump - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/PlayerCutJump/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/PlayerCutJump/history"/>
	<updated>2026-04-07T17:22:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/PlayerCutJump&amp;diff=4169&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/PlayerCutJump&amp;diff=4169&amp;oldid=prev"/>
		<updated>2018-10-14T18:02:23Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=PlayerCutJump&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatioNSword || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackRatioLSword || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackRatioSpear || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CutJumpSpeedF || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CutJumpShortSpeedF || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CutJumpSpeedFLSword || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CutJumpHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CutJumpShortHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusAdd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusAddLSword || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackCheckUnderDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallSpLargeAttackRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AimDistOffset || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ParashawlInvalidTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SwingFrameBeforeGround || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RumbleType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RumblePowerMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RumblePowerMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ジャンプ斬り (Player_Link, ジャンプ斬り) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ジャンプ斬り&lt;br /&gt;
|group_name=ジャンプ斬り&lt;br /&gt;
|derived_from=PlayerCutJump&lt;br /&gt;
|aiprog=Player_Link&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatioNSword || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatioLSword || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatioSpear || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| CutJumpSpeedF || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CutJumpShortSpeedF || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| CutJumpSpeedFLSword || 0.125&lt;br /&gt;
|-&lt;br /&gt;
| CutJumpHeight || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| CutJumpShortHeight || 0.98&lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusMin || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusMax || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusAdd || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackRadiusAddLSword || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FallSpAttackCheckUnderDist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FallSpLargeAttackRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| AimDistOffset || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ParashawlInvalidTime || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| SwingFrameBeforeGround || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| RumbleType || 4&lt;br /&gt;
|-&lt;br /&gt;
| RumblePowerMin || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RumblePowerMax || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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