<?xml version="1.0"?>
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	<id>https://zeldamods.org/wiki/AIDef:Action/OnetimeMoveASPlay/history?feed=atom</id>
	<title>AIDef:Action/OnetimeMoveASPlay - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/OnetimeMoveASPlay/history?feed=atom"/>
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	<updated>2026-04-07T13:36:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/OnetimeMoveASPlay&amp;diff=4092&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/OnetimeMoveASPlay&amp;diff=4092&amp;oldid=prev"/>
		<updated>2018-10-14T18:01:53Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=OnetimeMoveASPlay&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子１ (Assassin_Middle_Azito, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Azito, 小ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=小ダメージ&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Azito, 突風) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=突風&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wind&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Quest, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Quest, 小ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=小ダメージ&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Quest, 突風) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=突風&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wind&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle, 小ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=小ダメージ&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle, 突風) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=突風&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wind&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 該当 (Moriblin_Senior, 非該当) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=該当&lt;br /&gt;
|group_name=非該当&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || SmallDamage&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Moriblin_Senior, 子０_1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=子０_1&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || LargeDoubleAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非該当 (Moriblin_Senior, 非該当) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非該当&lt;br /&gt;
|group_name=非該当&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Azito_DLC, ふっとび) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ふっとび&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || True&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Azito_DLC, 小ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=小ダメージ&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Assassin_Middle_Azito_DLC, 突風) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=突風&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wind&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 該当 (Moriblin_Blue, 非該当) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=該当&lt;br /&gt;
|group_name=非該当&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || SmallDamage&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Moriblin_Blue, 子０_1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=子０_1&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || LargeDoubleAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非該当 (Moriblin_Blue, 非該当) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非該当&lt;br /&gt;
|group_name=非該当&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 該当 (Stal_Moriblin_Bone, 非該当) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=該当&lt;br /&gt;
|group_name=非該当&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || SmallDamage&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Stal_Moriblin_Bone, 子０_1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=子０_1&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || LargeDoubleAttackEnd&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 非該当 (Stal_Moriblin_Bone, 非該当) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=非該当&lt;br /&gt;
|group_name=非該当&lt;br /&gt;
|derived_from=OnetimeMoveASPlay&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsChangable || False&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Stagger&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>