<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:Action/NpcSwimMove/history?feed=atom</id>
	<title>AIDef:Action/NpcSwimMove - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/NpcSwimMove/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/NpcSwimMove/history"/>
	<updated>2026-04-07T13:29:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NpcSwimMove&amp;diff=4050&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NpcSwimMove&amp;diff=4050&amp;oldid=prev"/>
		<updated>2018-10-14T18:01:32Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=NpcSwimMove&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== レールに向かう (ZoraHeroRelicBattle, 通常移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レールに向かう&lt;br /&gt;
|group_name=通常移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ZoraHeroRelicBattle, 遺物向回転移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=遺物向回転移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (ZoraHeroRelicBattle, 通常移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=通常移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遺物に向かう (ZoraHeroRelicBattle, 通常移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遺物に向かう&lt;br /&gt;
|group_name=通常移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遠ざかり (ZoraHeroRelicBattle, 遺物向通常移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遠ざかり&lt;br /&gt;
|group_name=遺物向通常移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近づき (ZoraHeroRelicBattle, プレイヤ水中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近づき&lt;br /&gt;
|group_name=プレイヤ水中&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 6.5&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近づき (ZoraHeroRelicBattle, プレイヤ水中Walk) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近づき&lt;br /&gt;
|group_name=プレイヤ水中Walk&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Walk&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近づき (ZoraHeroRelicBattle, 遺物向通常移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近づき&lt;br /&gt;
|group_name=遺物向通常移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (ZoraHeroRelicBattle, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (ZoraHeroRelicBattle, 停止点移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=停止点移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (ZoraHeroRelicBattle, プレイヤ乗込中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=プレイヤ乗込中&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Act_On_Link&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 停止点移動 (ZoraHeroRelicBattle, 通常移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=停止点移動&lt;br /&gt;
|group_name=通常移動&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 0.266667&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Demo_NpcSwimMove (ZoraHeroRelicBattle) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_NpcSwimMove&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=NpcSwimMove&lt;br /&gt;
|aiprog=ZoraHeroRelicBattle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RotRadPerSec || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_Run&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinHeight || -1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| AddCalcStickX || Vec3(x=0.20000000298023224, y=0.10000000149011612, z=0.009999999776482582)&lt;br /&gt;
|-&lt;br /&gt;
| IsClampRotVel || True&lt;br /&gt;
|-&lt;br /&gt;
| InWaterDepth || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| FloatDepth || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FloatRadius || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| FloatCycleTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChangeDepthSpeed || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>