<?xml version="1.0"?>
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	<id>https://zeldamods.org/wiki/AIDef:Action/NavMeshWalk/history?feed=atom</id>
	<title>AIDef:Action/NavMeshWalk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/NavMeshWalk/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/NavMeshWalk/history"/>
	<updated>2026-04-07T09:49:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NavMeshWalk&amp;diff=3975&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NavMeshWalk&amp;diff=3975&amp;oldid=prev"/>
		<updated>2018-10-14T18:01:16Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=NavMeshWalk&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 移動 (Stal_Bokoblin_Junior_Body, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Stal_Bokoblin_Junior_Body, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Stal_Bokoblin_Junior_Body, 素手戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=素手戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Stal_Bokoblin_Junior_Body, 武器戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=武器戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Octarock_Forest, 帰還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=帰還&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Octarock_Forest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos, ナビ運搬歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ運搬歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos, 歩行接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=歩行接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos, 騙され接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=騙され接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Lizalfos, 隠れる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=隠れる&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Red, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Red, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Red, 素手戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=素手戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Red, 武器戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=武器戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito, ナビ戦闘走行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Quest, ナビ戦闘走行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Fire, ナビ運搬歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ運搬歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Fire, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Fire, 歩行接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=歩行接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Fire, 騙され接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=騙され接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Lizalfos_Fire, 隠れる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=隠れる&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Senior, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Senior, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Senior, 素手戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=素手戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Senior, 武器戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=武器戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Rapid, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Rapid, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Rapid, 素手戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=素手戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Bokoblin_Rapid, 武器戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=武器戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Electric, ナビ運搬歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ運搬歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Electric, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Electric, 歩行接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=歩行接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Electric, 騙され接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=騙され接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Lizalfos_Electric, 隠れる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=隠れる&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Senior, 音気づき歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Senior, 戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Senior, 素手戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=素手戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Senior, 探索歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=探索歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito_DLC, ナビ戦闘走行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ戦闘走行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini_DetachLineBeam, プレイヤー追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini_DetachLineBeam, 諦め) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=諦め&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Bone, ナビ運搬歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ運搬歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Bone, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Bone, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Bone, 歩行接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=歩行接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Bone, 騙され接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=騙され接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Lizalfos_Bone, 隠れる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=隠れる&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Blue, 音気づき歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Blue, 戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Blue, 素手戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=素手戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Moriblin_Blue, 探索歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=探索歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Stal_Moriblin_Bone, 音気づき歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Stal_Moriblin_Bone, 戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Stal_Moriblin_Bone, 素手戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=素手戦闘歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Stal_Moriblin_Bone, 探索歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=探索歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Octarock_Snow, 帰還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=帰還&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Octarock_Stone, 帰還) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=帰還&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.01&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini, プレイヤー追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini, 諦め) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=諦め&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Senior, ナビ運搬歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ運搬歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Senior, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Senior, 歩行接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=歩行接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Senior, 騙され接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=騙され接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Lizalfos_Senior, 隠れる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=隠れる&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Middle, ナビ運搬歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ運搬歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Middle, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Middle, 歩行接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=歩行接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Middle, 騙され接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=騙され接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Lizalfos_Middle, 隠れる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=隠れる&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Ice, ナビ運搬歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ運搬歩行&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Ice, ナビ音追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=ナビ音追跡&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Ice, 歩行接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=歩行接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Ice, 騙され接近) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=騙され接近&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Lizalfos_Ice, 隠れる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=隠れる&lt;br /&gt;
|derived_from=NavMeshWalk&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>