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	<id>https://zeldamods.org/wiki/AIDef:Action/NavMeshMoveWithAS/history?feed=atom</id>
	<title>AIDef:Action/NavMeshMoveWithAS - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/NavMeshMoveWithAS/history?feed=atom"/>
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	<updated>2026-04-07T08:06:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NavMeshMoveWithAS&amp;diff=3971&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NavMeshMoveWithAS&amp;diff=3971&amp;oldid=prev"/>
		<updated>2018-10-14T18:01:13Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=NavMeshMoveWithAS&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 移動 (Octarock_Forest, 隠れ追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=隠れ追跡&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Octarock_Forest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FastWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito, プレイヤー警戒移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー警戒移動&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolWarnWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.045&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolFindWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito, 好物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=好物発見&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || BananaWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.06&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito, 諦め) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=諦め&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito, 不審物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=不審物発見&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolWarnWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Lizalfos_Fire, 戦闘歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=戦闘歩行&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackFireWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地上逃走 (Sunazarashi, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地上逃走&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Move_Escape_Ground&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0462963&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (Sunazarashi, 逃走_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=逃走_0&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Sunazarashi&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Move_Escape_Gear1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.342593&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Priest_Boss_Normal, 中行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=中行動_0&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Priest_Boss_Normal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || BananaLoop&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Priest_Boss_ShadowClone_Real, 中行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=中行動_0&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Priest_Boss_ShadowClone_Real&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || BananaLoop&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (Sunazarashi_B, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Sunazarashi_B&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Move_Escape_Ground&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0462963&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito_DLC, プレイヤー警戒移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=プレイヤー警戒移動&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolWarnWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.045&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito_DLC, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolFindWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito_DLC, 好物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=好物発見&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || BananaWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.06&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito_DLC, 諦め) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=諦め&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Assassin_Middle_Azito_DLC, 不審物発見) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=不審物発見&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || PatrolWarnWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini_DetachLineBeam, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini_DetachLineBeam, 変形前) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=変形前&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ナビメッシュ移動 (Animal_SunazarashiSP_B, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ナビメッシュ移動&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Animal_SunazarashiSP_B&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Swim_St&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.648148&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0872665&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.02&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (SunazarashiSP_C, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=SunazarashiSP_C&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Move_Escape_Ground&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0462963&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Octarock_Snow, 隠れ追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=隠れ追跡&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FastWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Octarock_Snow, 潜り追跡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=潜り追跡&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || HideWait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (Guardian_Mini, 変形前) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=変形前&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldWalk&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || False&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.4&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 地上逃走 (SunazarashiSP, 逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=地上逃走&lt;br /&gt;
|group_name=逃走&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Move_Escape_Ground&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.0462963&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 逃走 (SunazarashiSP, 逃走_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=逃走&lt;br /&gt;
|group_name=逃走_0&lt;br /&gt;
|derived_from=NavMeshMoveWithAS&lt;br /&gt;
|aiprog=SunazarashiSP&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Move_Escape_Gear1&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS || True&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.342593&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckCliff || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>