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	<id>https://zeldamods.org/wiki/AIDef:Action/NPCWaitDynAS/history?feed=atom</id>
	<title>AIDef:Action/NPCWaitDynAS - Revision history</title>
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	<updated>2026-04-07T11:58:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NPCWaitDynAS&amp;diff=4067&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NPCWaitDynAS&amp;diff=4067&amp;oldid=prev"/>
		<updated>2018-10-14T18:01:43Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=NPCWaitDynAS&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| DynASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 雨宿り (NpcHearts, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcHearts, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcHearts, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcHearts, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcHearts, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcHearts, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcRunner, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcRunner, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcRunner, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcRunner, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcRunner, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcRunner, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (Npc, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (Npc, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (Npc, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (Npc, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (Npc, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (Npc, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcTripMaster, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTripMaster, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTripMaster, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcTripMaster, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcTripMaster, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcTripMaster, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (Npc_Gerudo_Queen, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (Npc_Gerudo_Queen, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (Npc_Gerudo_Queen, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (Npc_Gerudo_Queen, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (Npc_Gerudo_Queen, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (Npc_Gerudo_Queen, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcTravelerWarrior, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTravelerWarrior, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTravelerWarrior, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcTravelerWarrior, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcTravelerWarrior, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcTravelerWarrior, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcTravelerRider, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcTravelerRider, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcTravelerRider, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (Assassin, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (Assassin, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (Assassin, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (Assassin, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (Assassin, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (Assassin, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcTravelerWarriorRider, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarriorRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcTravelerWarriorRider, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarriorRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcTravelerWarriorRider, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTravelerWarriorRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcHorseReceptionist, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcHorseReceptionist, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcHorseReceptionist, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcHorseReceptionist, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcHorseReceptionist, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcHorseReceptionist, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcStrangeBeacon2, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcStrangeBeacon2, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcStrangeBeacon2, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcStrangeBeacon2, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcStrangeBeacon2, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcStrangeBeacon2, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcUseBasicSignal, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcUseBasicSignal, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcUseBasicSignal, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcUseBasicSignal, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcUseBasicSignal, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcUseBasicSignal, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcVisibleTogglable, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcVisibleTogglable, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcVisibleTogglable, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcVisibleTogglable, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcVisibleTogglable, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcVisibleTogglable, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcTebaTraining, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTebaTraining, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTebaTraining, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcTebaTraining, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcTebaTraining, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcTebaTraining, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcMamonoShop, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcMamonoShop, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcMamonoShop, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcMamonoShop, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcMamonoShop, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcMamonoShop, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcWarrior, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcWarrior, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcWarrior, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcWarrior, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcWarrior, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcWarrior, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcChaseBlueFire, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcChaseBlueFire, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcChaseBlueFire, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcChaseBlueFire, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcChaseBlueFire, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcChaseBlueFire, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcTraveler, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTraveler, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcTraveler, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcTraveler, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcTraveler, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcTraveler, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcArtist, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcArtist, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcArtist, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcArtist, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcArtist, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcArtist, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcClerk, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcClerk, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcClerk, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcClerk, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcClerk, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcClerk, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 雨宿り (NpcUmayadoMaster, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=雨宿り&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcUmayadoMaster, Action1) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Action1&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 遷移待機 (NpcUmayadoMaster, Sleep) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=遷移待機&lt;br /&gt;
|group_name=Sleep&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注視する (NpcUmayadoMaster, Reaction) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注視する&lt;br /&gt;
|group_name=Reaction&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 注目 (NpcUmayadoMaster, 吹き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=注目&lt;br /&gt;
|group_name=吹き出し&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || default&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 到着 (NpcUmayadoMaster, アンカー到着状態に遷移) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=到着&lt;br /&gt;
|group_name=アンカー到着状態に遷移&lt;br /&gt;
|derived_from=NPCWaitDynAS&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameKey || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>