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	<id>https://zeldamods.org/wiki/AIDef:Action/NPCTargetMove/history?feed=atom</id>
	<title>AIDef:Action/NPCTargetMove - Revision history</title>
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	<updated>2026-04-07T13:45:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NPCTargetMove&amp;diff=4056&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/NPCTargetMove&amp;diff=4056&amp;oldid=prev"/>
		<updated>2018-10-14T18:01:34Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=NPCTargetMove&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StopTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 減速 (NpcHearts, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcHearts, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcHearts&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcRunner, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcRunner, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcRunner&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (Npc, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (Npc, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Npc&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcTripMaster, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcTripMaster, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTripMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (Npc_Gerudo_Queen, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (Npc_Gerudo_Queen, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Npc_Gerudo_Queen&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 急いで指定位置に移動 (NpcTravelerWarrior, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=急いで指定位置に移動&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Run_Rain&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcTravelerWarrior, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcTravelerWarrior, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 指定位置に移動 (NpcTravelerWarrior, Wander_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=指定位置に移動&lt;br /&gt;
|group_name=Wander_0&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTravelerWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcTravelerRider, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTravelerRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 急いで指定位置に移動 (Assassin, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=急いで指定位置に移動&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Run_Rain&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (Assassin, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (Assassin, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 指定位置に移動 (Assassin, Wander_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=指定位置に移動&lt;br /&gt;
|group_name=Wander_0&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=Assassin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcTravelerWarriorRider, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTravelerWarriorRider&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcHorseReceptionist, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcHorseReceptionist, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcHorseReceptionist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== プレイヤー追従 (GoronHeroDescendent, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=プレイヤー追従&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=GoronHeroDescendent&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Run&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (GoronHeroDescendent, 退避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=退避&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=GoronHeroDescendent&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Run&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcStrangeBeacon2, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcStrangeBeacon2, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcStrangeBeacon2&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcUseBasicSignal, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcUseBasicSignal, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcUseBasicSignal&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcVisibleTogglable, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcVisibleTogglable, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcVisibleTogglable&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcTebaTraining, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcTebaTraining, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTebaTraining&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcMamonoShop, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcMamonoShop, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcMamonoShop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcWarrior, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcWarrior, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcWarrior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcChaseBlueFire, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcChaseBlueFire, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡 (NpcChaseBlueFire, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcChaseBlueFire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Run&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || 10&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || False&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 急いで指定位置に移動 (NpcTraveler, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=急いで指定位置に移動&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Run_Rain&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcTraveler, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcTraveler, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 指定位置に移動 (NpcTraveler, Wander_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=指定位置に移動&lt;br /&gt;
|group_name=Wander_0&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcTraveler&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcArtist, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcArtist, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcArtist&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcClerk, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcClerk, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcClerk&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 減速 (NpcUmayadoMaster, Wander) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=減速&lt;br /&gt;
|group_name=Wander&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Move_End&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NpcUmayadoMaster, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=NPCTargetMove&lt;br /&gt;
|aiprog=NpcUmayadoMaster&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASKeyName || Walk&lt;br /&gt;
|-&lt;br /&gt;
| GoalDistance || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| RunGoalDistance || 1.89&lt;br /&gt;
|-&lt;br /&gt;
| DistOnFailure || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| UpdateTargetPosInterval || -1&lt;br /&gt;
|-&lt;br /&gt;
| WallHitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| StopTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| IsPathOptimization || True&lt;br /&gt;
|-&lt;br /&gt;
| IsShelterFromRain || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSuccessWhenGoalReached || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>