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	<id>https://zeldamods.org/wiki/AIDef:Action/LastBossRandomHighWarp/history?feed=atom</id>
	<title>AIDef:Action/LastBossRandomHighWarp - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/LastBossRandomHighWarp/history?feed=atom"/>
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	<updated>2026-04-07T06:27:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/LastBossRandomHighWarp&amp;diff=3876&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/LastBossRandomHighWarp&amp;diff=3876&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:54Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=LastBossRandomHighWarp&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| HighPosWarpRate || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RandomRate || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HighOffsetY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LifeCondition || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsReturnHome || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceWarp || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsPartsActorTgOn || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsKeepDisableDraw || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ワープ (SiteBossBow, レールワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=レールワープ&lt;br /&gt;
|derived_from=LastBossRandomHighWarp&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| HighPosWarpRate || 3&lt;br /&gt;
|-&lt;br /&gt;
| RandomRate || 1&lt;br /&gt;
|-&lt;br /&gt;
| HighOffsetY || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| LifeCondition || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBow, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=LastBossRandomHighWarp&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| HighPosWarpRate || 1&lt;br /&gt;
|-&lt;br /&gt;
| RandomRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| HighOffsetY || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| LifeCondition || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBowR, レールワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=レールワープ&lt;br /&gt;
|derived_from=LastBossRandomHighWarp&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| HighPosWarpRate || 3&lt;br /&gt;
|-&lt;br /&gt;
| RandomRate || 1&lt;br /&gt;
|-&lt;br /&gt;
| HighOffsetY || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| LifeCondition || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBowR, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=LastBossRandomHighWarp&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| HighPosWarpRate || 1&lt;br /&gt;
|-&lt;br /&gt;
| RandomRate || 0&lt;br /&gt;
|-&lt;br /&gt;
| HighOffsetY || 16.0&lt;br /&gt;
|-&lt;br /&gt;
| LifeCondition || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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