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	<title>AIDef:Action/LastBossNormalWarp - Revision history</title>
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	<updated>2026-04-07T07:43:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/LastBossNormalWarp&amp;diff=3872&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/LastBossNormalWarp&amp;diff=3872&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:53Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=LastBossNormalWarp&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsReturnHome || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceWarp || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsPartsActorTgOn || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsKeepDisableDraw || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ワープ (SiteBossBow, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBow, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpear, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpear, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpear, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpear, 逃走ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=逃走ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLsword, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLsword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=50.0, y=20.0, z=46.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLsword, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLsword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=50.0, y=20.0, z=46.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=15.0, z=-15.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLsword, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLsword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=50.0, y=20.0, z=46.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSwordCastle, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSwordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=27.0, y=30.0, z=20.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=10.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSwordCastle, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSwordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=27.0, y=30.0, z=20.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=10.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSwordCastle, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSwordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=25.0, y=27.0, z=38.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=7.800000190734863, z=26.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBowCastle, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossBowCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=14.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBowCastle, レールワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=レールワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossBowCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=14.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || False&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBowCastle, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossBowCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearCastle, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearCastle, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=40.0, y=30.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearCastle, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearCastle, 逃走ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=逃走ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearR, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearR, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=18.0, z=32.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=-20.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearR, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSpearR, 逃走ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=逃走ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=1.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSword, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=25.0, y=27.0, z=38.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=7.800000190734863, z=26.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSword, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=25.0, y=27.0, z=38.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=7.800000190734863, z=26.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSword, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=25.0, y=27.0, z=38.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=7.800000190734863, z=26.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBowR, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossBowR, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 28.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=200.0, y=14.0, z=80.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=5.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || True&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLswordR, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLswordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=50.0, y=20.0, z=46.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLswordR, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLswordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=50.0, y=20.0, z=46.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=15.0, z=-15.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLswordR, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLswordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=50.0, y=20.0, z=46.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSwordR, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSwordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=25.0, y=27.0, z=38.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=7.800000190734863, z=26.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSwordR, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSwordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=25.0, y=27.0, z=38.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || True&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=7.800000190734863, z=26.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossSwordR, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossSwordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 1.8&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=25.0, y=27.0, z=38.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=7.800000190734863, z=26.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLswordCastle, プレイヤー範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=プレイヤー範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLswordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=30.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=-2.0, z=8.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLswordCastle, ワープ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=ワープ移動&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLswordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=28.0, y=30.0, z=40.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || False&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || False&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ワープ (SiteBossLswordCastle, 自身範囲外ワープ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ワープ&lt;br /&gt;
|group_name=自身範囲外ワープ&lt;br /&gt;
|derived_from=LastBossNormalWarp&lt;br /&gt;
|aiprog=SiteBossLswordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| OffsetLength || 8.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetY || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WarpTime || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDist || Vec3(x=50.0, y=20.0, z=46.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsUseChangePos || False&lt;br /&gt;
|-&lt;br /&gt;
| ChaseDistOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsEscapeFromPlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| HomePosOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IsWarpAtGround || False&lt;br /&gt;
|-&lt;br /&gt;
| CheckShapeRadius || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| IsChasePlayer || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableGroundHit || True&lt;br /&gt;
|-&lt;br /&gt;
| DisableAirWallHit || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>