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	<id>https://zeldamods.org/wiki/AIDef:Action/IgnitedThrown/history?feed=atom</id>
	<title>AIDef:Action/IgnitedThrown - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/IgnitedThrown/history?feed=atom"/>
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	<updated>2026-04-07T06:34:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/IgnitedThrown&amp;diff=3806&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/IgnitedThrown&amp;diff=3806&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:40Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=IgnitedThrown&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 投擲生成 (GetIceDragonItemAttention, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetIceDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectStopGo, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectStopGo&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectLizard, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectLizard&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectCrab, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectCrab&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (FldObj_KorokStoneLift, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=FldObj_KorokStoneLift&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Octarock_Bullet_L, 投擲生成) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=投擲生成&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Octarock_Bullet_L&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲 (Octarock_Bullet, 投擲生成) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲&lt;br /&gt;
|group_name=投擲生成&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Octarock_Bullet&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectDragonFly, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectDragonFly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (CarryBox, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=CarryBox&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (HideBarrel, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=HideBarrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (IceBlock, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=IceBlock&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetItemAttOnNotBurn, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetItemAttOnNotBurn&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (Item_Enemy_57, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Item_Enemy_57&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (Obj_LiftRockWhite, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Obj_LiftRockWhite&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (ChemicalChuchuJelly, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=ChemicalChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetItemAttCallEffectTrgDrop, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetItemAttCallEffectTrgDrop&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (MinigameSnowBall, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=MinigameSnowBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (FireChuchuJelly, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=FireChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (BalloonBarrelBomb, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=BalloonBarrelBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetFireDragonItemAttention, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetFireDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (RemoteBomb, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=RemoteBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (BottleLetter, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=BottleLetter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (BrokenSnowBall, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=BrokenSnowBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetItemOnTree, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetItemOnTree&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetItemAttention, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (BarrelBomb, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=BarrelBomb&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (IceBlock_Large_DLC, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=IceBlock_Large_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (AncientBall, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=AncientBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectButterfly, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectButterfly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (Barrel, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Barrel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (Pot, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Pot&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetElecDragonItemAttention, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetElecDragonItemAttention&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (Fish, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Fish&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (BeeHome, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=BeeHome&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (Beamos_Static, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=Beamos_Static&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || Null&lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectWait, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectWait&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetItemAttFlint, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetItemAttFlint&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (ElectricBall, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=ElectricBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (ElectricChuchuJelly, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=ElectricChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectFrog, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectFrog&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (ChuchuJelly, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=ChuchuJelly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (AncientNecklaceBall, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=AncientNecklaceBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (AncientBallChangeDamping, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=AncientBallChangeDamping&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (GetItemAttentionSmallKey, 持ち上げ可) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=持ち上げ可&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=GetItemAttentionSmallKey&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectFireFly, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectFireFly&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectFairy, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectFairy&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 投擲生成 (InsectBeetle, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=投擲生成&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=IgnitedThrown&lt;br /&gt;
|aiprog=InsectBeetle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AS || &lt;br /&gt;
|-&lt;br /&gt;
| IsScaling || True&lt;br /&gt;
|-&lt;br /&gt;
| IsFinishedByOneHit || False&lt;br /&gt;
|-&lt;br /&gt;
| IsFadeIn || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAbleGuard || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceOnly || True&lt;br /&gt;
|-&lt;br /&gt;
| ReactionLevel || -1&lt;br /&gt;
|-&lt;br /&gt;
| DamageScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FinishWaterDepth || -1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>