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	<id>https://zeldamods.org/wiki/AIDef:Action/HorseWaitAction/history?feed=atom</id>
	<title>AIDef:Action/HorseWaitAction - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/HorseWaitAction/history?feed=atom"/>
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	<updated>2026-04-07T04:40:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/HorseWaitAction&amp;diff=3790&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/HorseWaitAction&amp;diff=3790&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:31Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=HorseWaitAction&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsLight || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== うろうろする (WolfLink, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=WolfLink&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (Deer, 追跡・並走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=追跡・並走&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Deer, 敵が騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=敵が騎乗&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (BoneHorse, プレイヤの場所へ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=プレイヤの場所へ移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (BoneHorse, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (BoneHorse, 追跡・並走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=追跡・並走&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (BoneHorse, 敵が騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=敵が騎乗&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Demo_Idling (BoneHorse) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_Idling&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (NushiHorse, プレイヤの場所へ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=プレイヤの場所へ移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (NushiHorse, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (NushiHorse, 追跡・並走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=追跡・並走&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 行動 (NushiHorse, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=行動&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (NushiHorse, 敵が騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=敵が騎乗&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Demo_Idling (NushiHorse) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_Idling&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (Horse, プレイヤの場所へ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=プレイヤの場所へ移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (Horse, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (Horse, 追跡・並走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=追跡・並走&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Horse, 敵が騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=敵が騎乗&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Demo_Idling (Horse) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_Idling&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (Deer_MiniGame, 追跡・並走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=追跡・並走&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Deer_MiniGame, 敵が騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=敵が騎乗&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (HorseLarge, プレイヤの場所へ移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=プレイヤの場所へ移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (HorseLarge, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (HorseLarge, 追跡・並走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=追跡・並走&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (HorseLarge, 敵が騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=敵が騎乗&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Demo_Idling (HorseLarge) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=Demo_Idling&lt;br /&gt;
|group_name=&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== うろうろする (Bear, 追跡・並走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=うろうろする&lt;br /&gt;
|group_name=追跡・並走&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 待機 (Bear, 敵が騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=待機&lt;br /&gt;
|group_name=敵が騎乗&lt;br /&gt;
|derived_from=HorseWaitAction&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| UseGearType || 0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| SmoothStopFramesGear3 || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesGear1 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| IsCourbetteEnabled || False&lt;br /&gt;
|-&lt;br /&gt;
| IsLight || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>