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	<id>https://zeldamods.org/wiki/AIDef:Action/HorseRiddenByPlayer/history?feed=atom</id>
	<title>AIDef:Action/HorseRiddenByPlayer - Revision history</title>
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	<updated>2026-04-07T02:55:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/HorseRiddenByPlayer&amp;diff=3761&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/HorseRiddenByPlayer&amp;diff=3761&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:26Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=HorseRiddenByPlayer&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 従う (Deer, 騎乗中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=従う&lt;br /&gt;
|group_name=騎乗中&lt;br /&gt;
|derived_from=HorseRiddenByPlayer&lt;br /&gt;
|aiprog=Deer&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || 0.06&lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || 0.022&lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || 300.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || 1800.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || 0.004&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 従う (BoneHorse, 騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=従う&lt;br /&gt;
|group_name=騎乗&lt;br /&gt;
|derived_from=HorseRiddenByPlayer&lt;br /&gt;
|aiprog=BoneHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || 0.022&lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || 1800.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || 0.004&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || 75.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || 55.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 従う (NushiHorse, 騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=従う&lt;br /&gt;
|group_name=騎乗&lt;br /&gt;
|derived_from=HorseRiddenByPlayer&lt;br /&gt;
|aiprog=NushiHorse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || 0.022&lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || 1800.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || -15.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || 0.004&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || 75.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || 55.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 従う (Horse, 騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=従う&lt;br /&gt;
|group_name=騎乗&lt;br /&gt;
|derived_from=HorseRiddenByPlayer&lt;br /&gt;
|aiprog=Horse&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || 0.022&lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || 1800.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || 0.004&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || 75.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || 55.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 従う (Deer_MiniGame, 騎乗中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=従う&lt;br /&gt;
|group_name=騎乗中&lt;br /&gt;
|derived_from=HorseRiddenByPlayer&lt;br /&gt;
|aiprog=Deer_MiniGame&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || 0.06&lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || 0.022&lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || 300.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || 1800.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || 0.004&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 従う (HorseLarge, 騎乗) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=従う&lt;br /&gt;
|group_name=騎乗&lt;br /&gt;
|derived_from=HorseRiddenByPlayer&lt;br /&gt;
|aiprog=HorseLarge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || 0.022&lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || 60.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || 120.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || 180.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || 1800.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || 0.004&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || 75.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || 55.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 従う (Bear, 騎乗中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=従う&lt;br /&gt;
|group_name=騎乗中&lt;br /&gt;
|derived_from=HorseRiddenByPlayer&lt;br /&gt;
|aiprog=Bear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| MaxAcceleration || 0.06&lt;br /&gt;
|-&lt;br /&gt;
| SlideToCurveRatio || 0.022&lt;br /&gt;
|-&lt;br /&gt;
| TiredFramesAfterGearTop || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAtFirstRun || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterRun || 300.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterGearTop || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterJump || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesSootheAfterResist || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| CheckFramesAccInputAfterResist || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| MinFramesForRunSoothe || 1800.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityEffectDelayFrames || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFrames || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRecoveryFramesSecondly || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| ChargePenaltyFrames || 150.0&lt;br /&gt;
|-&lt;br /&gt;
| SwitchFramesByTemperature || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| ForwardBentFramesAtGearTop || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingAS || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallHeightForPlayingASInRunning || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FallRayCastLength || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfRailTrace || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfResist || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| FamiliarityThresholdOfWaitAngry || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| ResistGearDownProbability || 0.001&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringProbability || 0.004&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMinFrames || 20.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringMaxFrames || 90.0&lt;br /&gt;
|-&lt;br /&gt;
| ResistChangeSteeringInputRange || 1.6&lt;br /&gt;
|-&lt;br /&gt;
| FramesPlayAngryWhileResist || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistGearDown || 40.0&lt;br /&gt;
|-&lt;br /&gt;
| DelayFramesResistChangeSteering || 15.0&lt;br /&gt;
|-&lt;br /&gt;
| StressDecBySoothe || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByImpossibleAcc || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByEnemy || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| StressIncByDamage || 0.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>