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	<id>https://zeldamods.org/wiki/AIDef:Action/GuardianMiniNeckSpinBeam/history?feed=atom</id>
	<title>AIDef:Action/GuardianMiniNeckSpinBeam - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/GuardianMiniNeckSpinBeam/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/GuardianMiniNeckSpinBeam/history"/>
	<updated>2026-04-07T02:38:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardianMiniNeckSpinBeam&amp;diff=3717&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0 (add missing AITreeVariables)</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardianMiniNeckSpinBeam&amp;diff=3717&amp;oldid=prev"/>
		<updated>2018-10-22T15:00:34Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0 (add missing AITreeVariables)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:00, 22 October 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Action&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type=Action&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== AITreeVariables ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{|class=&quot;wikitable&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Name !! Type !! Default value !! Description&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| BeamActorLink || AITreeVariablePointer ||  || &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MapUnitInstParams ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MapUnitInstParams ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardianMiniNeckSpinBeam&amp;diff=3716&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardianMiniNeckSpinBeam&amp;diff=3716&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:15Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GuardianMiniNeckSpinBeam&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== MapUnitInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| BeamRange || Float || 0.0 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| SpinNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MaxLengthTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsStraight || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BeamRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MuzzleOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BeamDirection || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BeamBoneName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BeamActorKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BeamActorName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SpinSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| NeckUDAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 第二段階反撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=第二段階反撃&lt;br /&gt;
|derived_from=GuardianMiniNeckSpinBeam&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SpinNum || 20&lt;br /&gt;
|-&lt;br /&gt;
| MaxLengthTime || 100&lt;br /&gt;
|-&lt;br /&gt;
| IsStraight || False&lt;br /&gt;
|-&lt;br /&gt;
| BeamRange || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| MuzzleOffset || Vec3(x=0.20000000298023224, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| BeamDirection || Vec3(x=0.0, y=0.0, z=1.0)&lt;br /&gt;
|-&lt;br /&gt;
| BeamBoneName || Head&lt;br /&gt;
|-&lt;br /&gt;
| BeamActorKey || &lt;br /&gt;
|-&lt;br /&gt;
| BeamActorName || &lt;br /&gt;
|-&lt;br /&gt;
| SpinSpeed || 8.72665&lt;br /&gt;
|-&lt;br /&gt;
| NeckUDAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || BeamSpin&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 後行動 (Guardian_Mini, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=後行動&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=GuardianMiniNeckSpinBeam&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SpinNum || 20&lt;br /&gt;
|-&lt;br /&gt;
| MaxLengthTime || 50&lt;br /&gt;
|-&lt;br /&gt;
| IsStraight || True&lt;br /&gt;
|-&lt;br /&gt;
| BeamRange || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| MuzzleOffset || Vec3(x=0.20000000298023224, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| BeamDirection || Vec3(x=0.0, y=0.0, z=1.0)&lt;br /&gt;
|-&lt;br /&gt;
| BeamBoneName || Head&lt;br /&gt;
|-&lt;br /&gt;
| BeamActorKey || &lt;br /&gt;
|-&lt;br /&gt;
| BeamActorName || &lt;br /&gt;
|-&lt;br /&gt;
| SpinSpeed || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| NeckUDAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘攻撃 (Guardian_Mini, 第二段階反撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘攻撃&lt;br /&gt;
|group_name=第二段階反撃&lt;br /&gt;
|derived_from=GuardianMiniNeckSpinBeam&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| SpinNum || 20&lt;br /&gt;
|-&lt;br /&gt;
| MaxLengthTime || 100&lt;br /&gt;
|-&lt;br /&gt;
| IsStraight || False&lt;br /&gt;
|-&lt;br /&gt;
| BeamRange || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| MuzzleOffset || Vec3(x=0.20000000298023224, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| BeamDirection || Vec3(x=0.0, y=0.0, z=1.0)&lt;br /&gt;
|-&lt;br /&gt;
| BeamBoneName || Head&lt;br /&gt;
|-&lt;br /&gt;
| BeamActorKey || &lt;br /&gt;
|-&lt;br /&gt;
| BeamActorName || &lt;br /&gt;
|-&lt;br /&gt;
| SpinSpeed || 8.72665&lt;br /&gt;
|-&lt;br /&gt;
| NeckUDAngle || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || BeamSpin&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || True&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>