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	<id>https://zeldamods.org/wiki/AIDef:Action/GuardianMiniGuardBreak/history?feed=atom</id>
	<title>AIDef:Action/GuardianMiniGuardBreak - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/GuardianMiniGuardBreak/history?feed=atom"/>
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	<updated>2026-04-07T01:11:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardianMiniGuardBreak&amp;diff=3710&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardianMiniGuardBreak&amp;diff=3710&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:14Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GuardianMiniGuardBreak&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| GuardBreakASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OtherASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForce || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| VelReduce || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| KnockBackTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DropIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponVel || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponVelY || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 右腕ガード (Guardian_Mini_DetachLineBeam, ガードブレイク) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕ガード&lt;br /&gt;
|group_name=ガードブレイク&lt;br /&gt;
|derived_from=GuardianMiniGuardBreak&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| GuardBreakASName || GuardBreakRight&lt;br /&gt;
|-&lt;br /&gt;
| OtherASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForce || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| VelReduce || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| KnockBackTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| DropIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVel || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVelY || 0.12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕ガード (Guardian_Mini_DetachLineBeam, ガードブレイク) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕ガード&lt;br /&gt;
|group_name=ガードブレイク&lt;br /&gt;
|derived_from=GuardianMiniGuardBreak&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| GuardBreakASName || GuardBreakLeft&lt;br /&gt;
|-&lt;br /&gt;
| OtherASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 2&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForce || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| VelReduce || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| KnockBackTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| DropIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVel || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVelY || 0.12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕ガード (Guardian_Mini, ガードブレイク) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕ガード&lt;br /&gt;
|group_name=ガードブレイク&lt;br /&gt;
|derived_from=GuardianMiniGuardBreak&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| GuardBreakASName || GuardBreakRight&lt;br /&gt;
|-&lt;br /&gt;
| OtherASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForce || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| VelReduce || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| KnockBackTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| DropIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVel || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVelY || 0.12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕ガード (Guardian_Mini, ガードブレイク) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕ガード&lt;br /&gt;
|group_name=ガードブレイク&lt;br /&gt;
|derived_from=GuardianMiniGuardBreak&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| GuardBreakASName || GuardBreakLeft&lt;br /&gt;
|-&lt;br /&gt;
| OtherASName || Wait&lt;br /&gt;
|-&lt;br /&gt;
| ASSlot || 2&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForce || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| VelReduce || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| KnockBackTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| DropIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVel || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| WeaponVelY || 0.12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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