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	<id>https://zeldamods.org/wiki/AIDef:Action/GuardBackWalk/history?feed=atom</id>
	<title>AIDef:Action/GuardBackWalk - Revision history</title>
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	<updated>2026-04-07T01:11:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardBackWalk&amp;diff=3694&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GuardBackWalk&amp;diff=3694&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:12Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GuardBackWalk&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Time || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 強制後退 (Stal_Bokoblin_Junior_Body, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=強制後退&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Stal_Bokoblin_Junior_Body, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (Lizalfos, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 強制後退 (Bokoblin_Red, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=強制後退&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Bokoblin_Red, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Fire, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (Lizalfos_Fire, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Bokoblin_Senior, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 強制後退 (Bokoblin_Rapid, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=強制後退&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Bokoblin_Rapid, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 4.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Electric, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (Lizalfos_Electric, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 強制後退 (Moriblin_Senior, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=強制後退&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 20&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Moriblin_Senior, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 20&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Bone, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (Lizalfos_Bone, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 強制後退 (Moriblin_Blue, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=強制後退&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 20&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Moriblin_Blue, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 20&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 強制後退 (Stal_Moriblin_Bone, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=強制後退&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 20&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 7.2&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 戦闘後ずさり (Stal_Moriblin_Bone, 防御近接戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=戦闘後ずさり&lt;br /&gt;
|group_name=防御近接戦闘&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 20&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Senior, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (Lizalfos_Senior, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Middle, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (Lizalfos_Middle, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ外 (Lizalfos_Ice, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ外&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崖である (Lizalfos_Ice, 防御戦闘後ずさり) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崖である&lt;br /&gt;
|group_name=防御戦闘後ずさり&lt;br /&gt;
|derived_from=GuardBackWalk&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.261799&lt;br /&gt;
|-&lt;br /&gt;
| RotAddRatio || 0.18&lt;br /&gt;
|-&lt;br /&gt;
| Time || 2&lt;br /&gt;
|-&lt;br /&gt;
| FinishDist || 10.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| DecelRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IsCliffCheck || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>