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	<id>https://zeldamods.org/wiki/AIDef:Action/GiantOneHandPunchWithLegTurn/history?feed=atom</id>
	<title>AIDef:Action/GiantOneHandPunchWithLegTurn - Revision history</title>
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	<updated>2026-04-06T23:50:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GiantOneHandPunchWithLegTurn&amp;diff=3669&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GiantOneHandPunchWithLegTurn&amp;diff=3669&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:07Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 追跡行動 (ForestGiant_Middle, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandR&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHand&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_R&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡行動 (ForestGiant_Middle, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandL&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHandL&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡行動 (ForestGiant_Senior, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandR&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHand&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_R&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡行動 (ForestGiant_Senior, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandL&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHandL&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡行動 (ForestGiant, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandR&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHand&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_R&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡行動 (ForestGiant, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandL&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHandL&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡行動 (StalForestGiant, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandR&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHand&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_R&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 追跡行動 (StalForestGiant, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=追跡行動&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=GiantOneHandPunchWithLegTurn&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName0 || AtkEnemyHandL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| CoBodyName || BgHandL&lt;br /&gt;
|-&lt;br /&gt;
| ShoulderBoneName || Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMin || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| RotOffsetMax || Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)&lt;br /&gt;
|-&lt;br /&gt;
| BaseTargetPos || Vec3(x=0.0, y=0.0, z=9.0)&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMax || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceLRAngleMin || -0.349066&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistFar || 9.0&lt;br /&gt;
|-&lt;br /&gt;
| TraceDistNear || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackHandL&lt;br /&gt;
|-&lt;br /&gt;
| RotSpeed || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| StopSpeedRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| StopRotSpeedRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| RotBaseBoneName || Ankle_L&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>