<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:Action/GiantEnemyWalk/history?feed=atom</id>
	<title>AIDef:Action/GiantEnemyWalk - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/GiantEnemyWalk/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/GiantEnemyWalk/history"/>
	<updated>2026-04-06T23:52:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GiantEnemyWalk&amp;diff=3665&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GiantEnemyWalk&amp;diff=3665&amp;oldid=prev"/>
		<updated>2018-10-14T18:00:06Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GiantEnemyWalk&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 直進 (Enemy_Golem_Fire_R, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Enemy_Golem_Fire_R, 直進歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=直進歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直線追跡 (Enemy_Golem_Fire_R, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直線追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Senior, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Senior, 直進歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=直進歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直線追跡 (Golem_Senior, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直線追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Little, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Little, 直進歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=直進歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直線追跡 (Golem_Little, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直線追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Middle, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Middle, 直進歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=直進歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直線追跡 (Golem_Middle, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直線追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Little_Ice, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Little_Ice, 直進歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=直進歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直線追跡 (Golem_Little_Ice, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直線追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem, 直進歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=直進歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直線追跡 (Golem, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直線追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.07&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0261799&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Little_Fire, ナビ歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=ナビ歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進 (Golem_Little_Fire, 直進歩行) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進&lt;br /&gt;
|group_name=直進歩行&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直線追跡 (Golem_Little_Fire, 音気づき) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直線追跡&lt;br /&gt;
|group_name=音気づき&lt;br /&gt;
|derived_from=GiantEnemyWalk&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| VibrationPower || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>