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	<id>https://zeldamods.org/wiki/AIDef:Action/GanonBeamIgnite/history?feed=atom</id>
	<title>AIDef:Action/GanonBeamIgnite - Revision history</title>
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	<updated>2026-04-06T22:14:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GanonBeamIgnite&amp;diff=3605&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GanonBeamIgnite&amp;diff=3605&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:58Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GanonBeamIgnite&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgniteActor || Actor ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 発射 (SiteBossBow, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossBow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=2.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossSpear, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossSpear&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=2.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossLsword, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossLsword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=1.0, z=1.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossSwordCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossSwordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossBowCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossBowCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=2.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossSpearCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossSpearCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=2.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossSpearR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossSpearR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=2.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (Priest_Boss_Giant, 子０) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=子０&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=Priest_Boss_Giant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=3.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || StandEyeBeamEnd&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (Priest_Boss_Giant, 目ビーム) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=目ビーム&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=Priest_Boss_Giant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=1.2999999523162842, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || EyeBeamEnd&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 弾発射 (Enemy_Ganon, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=弾発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=Enemy_Ganon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=4.800000190734863, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Wrist_ML&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.919862151145935, y=-3.1415927410125732, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.919862151145935, y=3.1415927410125732, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End_Up&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 弾発射 (Enemy_Ganon, ビーム攻撃_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=弾発射&lt;br /&gt;
|group_name=ビーム攻撃_0&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=Enemy_Ganon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=4.800000190734863, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 1.3&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Wrist_ML&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.5235987901687622, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.6981317400932312, y=0.5235987901687622, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossSword, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossSword&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossBowR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossBowR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=2.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossLswordR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossLswordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=1.0, z=1.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossSwordR, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossSwordR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 発射 (SiteBossLswordCastle, ビーム攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=発射&lt;br /&gt;
|group_name=ビーム攻撃&lt;br /&gt;
|derived_from=GanonBeamIgnite&lt;br /&gt;
|aiprog=SiteBossLswordCastle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IgniteOffset || Vec3(x=0.0, y=1.0, z=1.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteSpeed || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| IgniteRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Eyeball&lt;br /&gt;
|-&lt;br /&gt;
| IsConnectChild || True&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Eye_End&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>