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	<id>https://zeldamods.org/wiki/AIDef:Action/GanonAttackWithEmitChemical/history?feed=atom</id>
	<title>AIDef:Action/GanonAttackWithEmitChemical - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/GanonAttackWithEmitChemical/history?feed=atom"/>
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	<updated>2026-04-06T23:52:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GanonAttackWithEmitChemical&amp;diff=3603&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/GanonAttackWithEmitChemical&amp;diff=3603&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:58Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=GanonAttackWithEmitChemical&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| EmitActorName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitNum || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitOffsetFromParent || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitIntervalDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitIntervalRotate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitScale || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitMaxScale || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ScaleTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitInterval || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitStartFrame || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitAngleFromParent || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitActorSpeed || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitActorSpeedRotate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitAttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitMinDamage || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitBaseBoneName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitBoneRotateOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EmitPartsName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChildCreateLimit || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CallSEKeyAtAtOn || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkMinPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtAttr || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGuardBreak || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackCancelDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackCancelAng || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetLR || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetUD || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 攻撃 (Enemy_Ganon, 大剣横攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=攻撃&lt;br /&gt;
|group_name=大剣横攻撃&lt;br /&gt;
|derived_from=GanonAttackWithEmitChemical&lt;br /&gt;
|aiprog=Enemy_Ganon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| EmitActorName || GanonSeaOfFlame&lt;br /&gt;
|-&lt;br /&gt;
| EmitNum || 7&lt;br /&gt;
|-&lt;br /&gt;
| EmitOffsetFromParent || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitIntervalDist || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| EmitIntervalRotate || 0.314159&lt;br /&gt;
|-&lt;br /&gt;
| EmitScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitMaxScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ScaleTime || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitInterval || 1&lt;br /&gt;
|-&lt;br /&gt;
| EmitStartFrame || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitAngleFromParent || -0.436332&lt;br /&gt;
|-&lt;br /&gt;
| EmitActorSpeed || Vec3(x=0.0, y=0.0, z=0.6000000238418579)&lt;br /&gt;
|-&lt;br /&gt;
| EmitActorSpeedRotate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitAttackPower || 8&lt;br /&gt;
|-&lt;br /&gt;
| EmitMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| EmitBaseBoneName || Spine_3&lt;br /&gt;
|-&lt;br /&gt;
| EmitBoneRotateOffset || Vec3(x=0.0, y=0.7853981852531433, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| EmitPartsName || LswordSide&lt;br /&gt;
|-&lt;br /&gt;
| ChildCreateLimit || 3&lt;br /&gt;
|-&lt;br /&gt;
| CallSEKeyAtAtOn || LswordSideAttackSwing_FlameSea&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Lsword_Side&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 25.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtkMinPower || 8&lt;br /&gt;
|-&lt;br /&gt;
| AtAttr || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackCancelDist || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackCancelAng || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetLR || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetUD || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 攻撃 (Enemy_Ganon, 大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=攻撃&lt;br /&gt;
|group_name=大剣攻撃&lt;br /&gt;
|derived_from=GanonAttackWithEmitChemical&lt;br /&gt;
|aiprog=Enemy_Ganon&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| EmitActorName || GanonPillarOfFlame&lt;br /&gt;
|-&lt;br /&gt;
| EmitNum || 8&lt;br /&gt;
|-&lt;br /&gt;
| EmitOffsetFromParent || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitIntervalDist || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| EmitIntervalRotate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitScale || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitMaxScale || 2.0&lt;br /&gt;
|-&lt;br /&gt;
| ScaleTime || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitInterval || 4&lt;br /&gt;
|-&lt;br /&gt;
| EmitStartFrame || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitAngleFromParent || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitActorSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| EmitActorSpeedRotate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| EmitAttackPower || 8&lt;br /&gt;
|-&lt;br /&gt;
| EmitMinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| EmitBaseBoneName || Wrist_R&lt;br /&gt;
|-&lt;br /&gt;
| EmitBoneRotateOffset || Vec3(x=0.0, y=-1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| EmitPartsName || Lsword&lt;br /&gt;
|-&lt;br /&gt;
| ChildCreateLimit || 1&lt;br /&gt;
|-&lt;br /&gt;
| CallSEKeyAtAtOn || LswordAttackImpact_FlamePile&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack_Lsword&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 18.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 40&lt;br /&gt;
|-&lt;br /&gt;
| AtkMinPower || 8&lt;br /&gt;
|-&lt;br /&gt;
| AtAttr || 1&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackCancelDist || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| AttackCancelAng || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetLR || 0.0523599&lt;br /&gt;
|-&lt;br /&gt;
| BattleNodeOffsetUD || 0.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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