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	<id>https://zeldamods.org/wiki/AIDef:Action/ForkWeaponAttackWithAtkBody/history?feed=atom</id>
	<title>AIDef:Action/ForkWeaponAttackWithAtkBody - Revision history</title>
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	<updated>2026-04-06T23:50:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkWeaponAttackWithAtkBody&amp;diff=3572&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkWeaponAttackWithAtkBody&amp;diff=3572&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:53Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForkWeaponAttackWithAtkBody&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsNoRod || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子２ (Lynel_Senior, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=ForkWeaponAttackWithAtkBody&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName || AtkArmR&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRod || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Moriblin_Senior, 大剣攻撃時の腕At) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣攻撃時の腕At&lt;br /&gt;
|derived_from=ForkWeaponAttackWithAtkBody&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRod || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel_Middle, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=ForkWeaponAttackWithAtkBody&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName || AtkArmR&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRod || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Moriblin_Blue, 大剣攻撃時の腕At) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣攻撃時の腕At&lt;br /&gt;
|derived_from=ForkWeaponAttackWithAtkBody&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRod || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Stal_Moriblin_Bone, 大剣攻撃時の腕At) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣攻撃時の腕At&lt;br /&gt;
|derived_from=ForkWeaponAttackWithAtkBody&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName || AtkEnemyBody&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRod || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel, 高速連撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=高速連撃&lt;br /&gt;
|derived_from=ForkWeaponAttackWithAtkBody&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName || AtkArmR&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRod || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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