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	<id>https://zeldamods.org/wiki/AIDef:Action/ForkVacuumShootToTarget/history?feed=atom</id>
	<title>AIDef:Action/ForkVacuumShootToTarget - Revision history</title>
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	<updated>2026-04-06T23:50:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkVacuumShootToTarget&amp;diff=3567&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkVacuumShootToTarget&amp;diff=3567&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:52Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForkVacuumShootToTarget&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== その他 (Octarock_Stone, 吐き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=その他&lt;br /&gt;
|group_name=吐き出し&lt;br /&gt;
|derived_from=ForkVacuumShootToTarget&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=-0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.5235987901687622, y=0.6981317400932312, z=-0.9599311947822571)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ブーメラン (Octarock_Stone, 吐き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ブーメラン&lt;br /&gt;
|group_name=吐き出し&lt;br /&gt;
|derived_from=ForkVacuumShootToTarget&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 弓 (Octarock_Stone, 吐き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=弓&lt;br /&gt;
|group_name=吐き出し&lt;br /&gt;
|derived_from=ForkVacuumShootToTarget&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 盾 (Octarock_Stone, 吐き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=盾&lt;br /&gt;
|group_name=吐き出し&lt;br /&gt;
|derived_from=ForkVacuumShootToTarget&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 2.2&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.6981317400932312, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小剣 (Octarock_Stone, 吐き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小剣&lt;br /&gt;
|group_name=吐き出し&lt;br /&gt;
|derived_from=ForkVacuumShootToTarget&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 槍 (Octarock_Stone, 吐き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=槍&lt;br /&gt;
|group_name=吐き出し&lt;br /&gt;
|derived_from=ForkVacuumShootToTarget&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.6000000238418579, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 大剣 (Octarock_Stone, 吐き出し) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=大剣&lt;br /&gt;
|group_name=吐き出し&lt;br /&gt;
|derived_from=ForkVacuumShootToTarget&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.20000000298023224, z=0.5)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.15&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.820304811000824, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Skl_Root&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Vacuum0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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