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	<id>https://zeldamods.org/wiki/AIDef:Action/ForkSetJustAvoid/history?feed=atom</id>
	<title>AIDef:Action/ForkSetJustAvoid - Revision history</title>
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	<updated>2026-04-06T20:49:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkSetJustAvoid&amp;diff=3547&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkSetJustAvoid&amp;diff=3547&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:44Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForkSetJustAvoid&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子１ (Stal_Bokoblin_Junior_Body, 素手パンチJA) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=素手パンチJA&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, ハンドクラップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ハンドクラップ&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 8.5&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 横なぎ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=横なぎ攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.698132&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.436332&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 振りおろし攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=振りおろし攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 片手剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=片手剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos, 子１_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Bokoblin_Red, 素手パンチJA) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=素手パンチJA&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 横なぎ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=横なぎ攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.698132&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.436332&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 振りおろし攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=振りおろし攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 片手剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=片手剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 横なぎ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=横なぎ攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.698132&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.436332&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 振りおろし攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=振りおろし攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 片手剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=片手剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel_Senior, 大剣全方位攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣全方位攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子３ (Lynel_Senior, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子３&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子４ (Lynel_Senior, 斬り付け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子４&lt;br /&gt;
|group_name=斬り付け&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Fire, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Fire, 子１_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Bokoblin_Senior, 素手パンチJA) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=素手パンチJA&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子３ (Bokoblin_Senior, 先行動_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子３&lt;br /&gt;
|group_name=先行動_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 5.6&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Bokoblin_Rapid, 素手パンチJA) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=素手パンチJA&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Electric, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Electric, 子１_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Moriblin_Senior, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel_Middle, 大剣全方位攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣全方位攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子３ (Lynel_Middle, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子３&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子４ (Lynel_Middle, 斬り付け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子４&lt;br /&gt;
|group_name=斬り付け&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Bone, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Bone, 子１_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Moriblin_Blue, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Stal_Moriblin_Bone, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel, 大剣全方位攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣全方位攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子３ (Lynel, 6足攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子３&lt;br /&gt;
|group_name=6足攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 12.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子４ (Lynel, 斬り付け) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子４&lt;br /&gt;
|group_name=斬り付け&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.785398&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 7.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子３ (Guardian_Mini_Practice, ジャスト回避) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子３&lt;br /&gt;
|group_name=ジャスト回避&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 横なぎ攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=横なぎ攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.698132&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.436332&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 振りおろし攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=振りおろし攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 大剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=大剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 片手剣攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=片手剣攻撃&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 0.174533&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Senior, 子１_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Middle, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Middle, 子１_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Ice, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || False&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lizalfos_Ice, 子１_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=子１_0&lt;br /&gt;
|derived_from=ForkSetJustAvoid&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleL || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngleR || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistFar || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidDistNear || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToFar || True&lt;br /&gt;
|-&lt;br /&gt;
| IsAddRangeToNear || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>