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	<id>https://zeldamods.org/wiki/AIDef:Action/ForkSeqNoWeaponAttack/history?feed=atom</id>
	<title>AIDef:Action/ForkSeqNoWeaponAttack - Revision history</title>
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	<updated>2026-04-06T21:07:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkSeqNoWeaponAttack&amp;diff=3542&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkSeqNoWeaponAttack&amp;diff=3542&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:43Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForkSeqNoWeaponAttack&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 右腕のみ (Enemy_Golem_Fire_R, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Enemy_Golem_Fire_R, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Enemy_Golem_Fire_R, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Enemy_Golem_Fire_R, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 横になる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=横になる&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Middle, 起き上がる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=起き上がる&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Middle, 弱点ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=弱点ダメージ&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Middle, 弱点爆破ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=弱点爆破ダメージ&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 横になる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=横になる&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 起き上がる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=起き上がる&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Senior, 弱点ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=弱点ダメージ&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Senior, 弱点爆破ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=弱点爆破ダメージ&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 横になる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=横になる&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant, 起き上がる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=起き上がる&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant, 弱点ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=弱点ダメージ&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant, 弱点爆破ダメージ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=弱点爆破ダメージ&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕のみ (Golem_Senior, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Golem_Senior, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Golem_Senior, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Golem_Senior, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (GanonBeast, 移動攻撃コリジョン) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=移動攻撃コリジョン&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=GanonBeast&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 右腕のみ (Golem_Middle, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=右腕のみ&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 左腕のみ (Golem_Middle, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=左腕のみ&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 両腕有 (Golem_Middle, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=両腕有&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 腕なし (Golem_Middle, 回転攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=腕なし&lt;br /&gt;
|group_name=回転攻撃判定&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || ArmL&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || ArmR&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (StalForestGiant, 起き上がる) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=起き上がる&lt;br /&gt;
|derived_from=ForkSeqNoWeaponAttack&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName0 || &lt;br /&gt;
|-&lt;br /&gt;
| ExcludeAtkName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>