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	<id>https://zeldamods.org/wiki/AIDef:Action/ForkNoWeaponAttack/history?feed=atom</id>
	<title>AIDef:Action/ForkNoWeaponAttack - Revision history</title>
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	<updated>2026-04-06T22:16:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkNoWeaponAttack&amp;diff=3519&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkNoWeaponAttack&amp;diff=3519&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:40Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForkNoWeaponAttack&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子１ (Enemy_Golem_Fire_R, ひるみ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ひるみ&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyHead&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Enemy_Golem_Fire_R, 右腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Enemy_Golem_Fire_R, 左腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel_Senior, ブレス上半身攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ブレス上半身攻撃判定&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkHead&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem_Senior, ひるみ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ひるみ&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyHead&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem_Senior, 右腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem_Senior, 左腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Fire, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Electric, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem_Middle, ひるみ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ひるみ&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyHead&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem_Middle, 右腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem_Middle, 左腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel_Middle, ブレス上半身攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ブレス上半身攻撃判定&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkHead&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Octarock_Sand, 頭突き) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=頭突き&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Octarock_Sand&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || HeadAtk&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Bone, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel, ブレス上半身攻撃判定) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ブレス上半身攻撃判定&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkHead&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 2&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem, ひるみ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ひるみ&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyHead&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem, 右腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=右腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyR&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Golem, 左腕修復) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=左腕修復&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || True&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkBodyL&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || True&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Middle, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Ice, 子１) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=子１&lt;br /&gt;
|derived_from=ForkNoWeaponAttack&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsImpulseLarge || False&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName1 || AtkTongue&lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| AtkBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackType || 0&lt;br /&gt;
|-&lt;br /&gt;
| ChmName1 || &lt;br /&gt;
|-&lt;br /&gt;
| AttackPowerScale || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| IsUseAttackParam || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsGuardPierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsForceGuardBreak || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIniviciblePierce || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHeavy || False&lt;br /&gt;
|-&lt;br /&gt;
| IsHammer || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>