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	<id>https://zeldamods.org/wiki/AIDef:Action/ForkLynelBreathShoot/history?feed=atom</id>
	<title>AIDef:Action/ForkLynelBreathShoot - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/ForkLynelBreathShoot/history?feed=atom"/>
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	<updated>2026-04-06T22:46:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkLynelBreathShoot&amp;diff=3506&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkLynelBreathShoot&amp;diff=3506&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:37Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForkLynelBreathShoot&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Range || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子１ (Lynel_Senior, ブレス2発目上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス2発目上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath1&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel_Senior, ブレス3発目上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス3発目上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath2&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel_Senior, ブレス上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel_Senior, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel_Middle, ブレス2発目上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス2発目上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath1&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel_Middle, ブレス3発目上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス3発目上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath2&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel_Middle, ブレス上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel_Middle, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel, ブレス2発目上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス2発目上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath1&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel, ブレス3発目上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス3発目上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath2&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (Lynel, ブレス上半身) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=ブレス上半身&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Lynel, 行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=行動&lt;br /&gt;
|derived_from=ForkLynelBreathShoot&lt;br /&gt;
|aiprog=Lynel&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| BreathSize || 3.2&lt;br /&gt;
|-&lt;br /&gt;
| EnlargeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| Range || 30.0&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootDir || Vec3(x=1.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootOffset || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| ShootSpeed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotate || Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)&lt;br /&gt;
|-&lt;br /&gt;
| ShootRotSpeed || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMinAngle || Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| DirMaxAngle || Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| MaxNoiseDist || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| OffsetHeight || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BaseNode || Head&lt;br /&gt;
|-&lt;br /&gt;
| PartsKey || Breath0&lt;br /&gt;
|-&lt;br /&gt;
| IsReuseBullet || False&lt;br /&gt;
|-&lt;br /&gt;
| SeqBank || 0&lt;br /&gt;
|-&lt;br /&gt;
| TargetBone || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>