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	<id>https://zeldamods.org/wiki/AIDef:Action/ForkDisableContactForAttack/history?feed=atom</id>
	<title>AIDef:Action/ForkDisableContactForAttack - Revision history</title>
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	<updated>2026-04-06T20:38:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkDisableContactForAttack&amp;diff=3454&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ForkDisableContactForAttack&amp;diff=3454&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:28Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ForkDisableContactForAttack&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子２ (Enemy_Golem_Fire_R, 右パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Enemy_Golem_Fire_R, 左パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Enemy_Golem_Fire_R, 振り落し攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=振り落し攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || RigidBody_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || RigidBody_Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象通常 (Enemy_Golem_Fire_R, ひるみ中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象通常&lt;br /&gt;
|group_name=ひるみ中&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Enemy_Golem_Fire_R&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Middle, ハンドクラップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ハンドクラップ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmR_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyLowerArmL_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || BodyWristR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || BodyWristL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Middle, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyHip_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Middle, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmR_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Middle, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmL_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (ForestGiant_Senior, 地面たたき接触無効化) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=地面たたき接触無効化&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmR_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyLowerArmL_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || BodyLegR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || BodyLegL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子１ (ForestGiant_Senior, 地面たたき接触無効化) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子１&lt;br /&gt;
|group_name=地面たたき接触無効化&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyWristR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || BodyAnkleR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || BodyAnkleL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Senior, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyHip_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Senior, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmR_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant_Senior, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmL_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyHip_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmR_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (ForestGiant, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=ForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyLowerArmL_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Senior, 右パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Senior, 左パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Senior, 振り落し攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=振り落し攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || RigidBody_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || RigidBody_Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象通常 (Golem_Senior, ひるみ中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象通常&lt;br /&gt;
|group_name=ひるみ中&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Little, 右パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Little, 左パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Middle, 右パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Middle, 左パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Middle, 振り落し攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=振り落し攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || RigidBody_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || RigidBody_Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象通常 (Golem_Middle, ひるみ中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象通常&lt;br /&gt;
|group_name=ひるみ中&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (StalForestGiant, ヒップドロップ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=ヒップドロップ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyHip_Awake&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (StalForestGiant, 右素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyArmR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristR&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (StalForestGiant, 左素手攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左素手攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=StalForestGiant&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || BodyArmL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || BodyWristL&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Little_Ice, 右パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Little_Ice, 左パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem, 右パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem, 左パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem, 振り落し攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=振り落し攻撃&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || RigidBody_Arm_1_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || RigidBody_Arm_1_R&lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 対象通常 (Golem, ひるみ中) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=対象通常&lt;br /&gt;
|group_name=ひるみ中&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Spine_1&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Little_Fire, 右パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=右パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_R&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子２ (Golem_Little_Fire, 左パンチ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子２&lt;br /&gt;
|group_name=左パンチ&lt;br /&gt;
|derived_from=ForkDisableContactForAttack&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName0 || RigidBody_Arm_2_L&lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName1 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName2 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName3 || &lt;br /&gt;
|-&lt;br /&gt;
| RigidBodyName4 || &lt;br /&gt;
|-&lt;br /&gt;
| RecoverDelayTimeMin || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>