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	<id>https://zeldamods.org/wiki/AIDef:Action/FollowAttack/history?feed=atom</id>
	<title>AIDef:Action/FollowAttack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/FollowAttack/history?feed=atom"/>
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	<updated>2026-04-06T17:20:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/FollowAttack&amp;diff=3358&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/FollowAttack&amp;diff=3358&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:08Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=FollowAttack&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== レンジ内 (Assassin_Middle_Azito, 近距離) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=近距離&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito, ナビメッシュ外) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ナビメッシュ外&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito, ロッド攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ロッド攻撃&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito, 遠距離) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=遠距離&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 速攻 (Assassin_Middle_Azito, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (Assassin_Middle_Azito, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 近距離 (Assassin_Middle_Quest, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=近距離&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Quest, ナビメッシュ外) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ナビメッシュ外&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Quest, ロッド攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ロッド攻撃&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Quest, 遠距離) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=遠距離&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 速攻 (Assassin_Middle_Quest, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (Assassin_Middle_Quest, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== エリア内 (Assassin_Middle, 後行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=エリア内&lt;br /&gt;
|group_name=後行動&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || MagicAttackEndAttack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle, 戦闘攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=戦闘攻撃&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 1.5708&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 速攻 (Assassin_Middle, プレイヤー生存) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=プレイヤー生存&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || False&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== レンジ内 (Assassin_Middle_Azito_DLC, 近距離) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=レンジ内&lt;br /&gt;
|group_name=近距離&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito_DLC, ナビメッシュ外) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ナビメッシュ外&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito_DLC, ロッド攻撃) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=ロッド攻撃&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito_DLC, 遠距離) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=遠距離&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || True&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || AttackWind&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 速攻 (Assassin_Middle_Azito_DLC, 通常) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=速攻&lt;br /&gt;
|group_name=通常&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 不意討ち (Assassin_Middle_Azito_DLC, 剣戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=不意討ち&lt;br /&gt;
|group_name=剣戦闘&lt;br /&gt;
|derived_from=FollowAttack&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| RodAttackDelayTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| IsNoRodAttack || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSmallHit || True&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidAngle || 0.959931&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidBackDist || 4.0&lt;br /&gt;
|-&lt;br /&gt;
| JustAvoidSideDist || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| ForceKillMode || True&lt;br /&gt;
|-&lt;br /&gt;
| IsRodDirHosei || False&lt;br /&gt;
|-&lt;br /&gt;
| AngSpd || 0.15708&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Attack&lt;br /&gt;
|-&lt;br /&gt;
| IsJumpType || False&lt;br /&gt;
|-&lt;br /&gt;
| IsChangeable || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>