<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zeldamods.org/wiki/AIDef:Action/FlyingCharacterDie/history?feed=atom</id>
	<title>AIDef:Action/FlyingCharacterDie - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/FlyingCharacterDie/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/FlyingCharacterDie/history"/>
	<updated>2026-04-06T17:22:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/FlyingCharacterDie&amp;diff=3352&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/FlyingCharacterDie&amp;diff=3352&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:07Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=FlyingCharacterDie&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 死亡 (Keese, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=死亡&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDie&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Die&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Die&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || True&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 被暗殺 (Keese, 死亡) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=被暗殺&lt;br /&gt;
|group_name=死亡&lt;br /&gt;
|derived_from=FlyingCharacterDie&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Die&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Die&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 被特効 (Keese, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=被特効&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=FlyingCharacterDie&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Die&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Die&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>