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	<id>https://zeldamods.org/wiki/AIDef:Action/FlyingCharacterDamage/history?feed=atom</id>
	<title>AIDef:Action/FlyingCharacterDamage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/FlyingCharacterDamage/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://zeldamods.org/wiki/AIDef:Action/FlyingCharacterDamage/history"/>
	<updated>2026-04-06T17:20:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/FlyingCharacterDamage&amp;diff=3351&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/FlyingCharacterDamage&amp;diff=3351&amp;oldid=prev"/>
		<updated>2018-10-14T17:59:06Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=FlyingCharacterDamage&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 水上 (InsectLizard, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=InsectLizard&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || True&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 水上 (InsectCrab, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=InsectCrab&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || True&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ガードブレイク (GanonGrudge_Lizalfos, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ガードブレイク&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=GanonGrudge_Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ガードブレイク (Wizzrobe, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ガードブレイク&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Wizzrobe&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 0.086&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 0.42&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 2.28&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崩れ落ち (Wizzrobe, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崩れ落ち&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Wizzrobe&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 0.086&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 0.12&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 0.16&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 0.42&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 2.28&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ガードブレイク (Keese, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ガードブレイク&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ふっとび (Keese, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ふっとび&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 小ダメージ (Keese, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=小ダメージ&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 弾かれ (Keese, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=弾かれ&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 突風 (Keese, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=突風&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 崩れ落ち (Keese, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=崩れ落ち&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=Keese&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ガードブレイク (GanonGrudge_Moriblin, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ガードブレイク&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=GanonGrudge_Moriblin&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ガードブレイク (GanonGrudge, リアクション_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ガードブレイク&lt;br /&gt;
|group_name=リアクション_0&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=GanonGrudge&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Fall&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Damage&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || False&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || True&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 水上 (InsectWait, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=InsectWait&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || True&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 水上 (InsectFrog, 先行動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=水上&lt;br /&gt;
|group_name=先行動&lt;br /&gt;
|derived_from=FlyingCharacterDamage&lt;br /&gt;
|aiprog=InsectFrog&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| FallAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| OnGroundAS || Dead&lt;br /&gt;
|-&lt;br /&gt;
| IsCheckFallASFinished || False&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4Fall || True&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSameAS4OnGround || True&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordS || 0.05&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSmallSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceLargeSwordL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearS || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| HitImpactForceSpearL || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RiseSpeed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| LastSpeedRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatioOnGround || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatioOnGround || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| RotReduceRatio || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| IsControlRotation || False&lt;br /&gt;
|-&lt;br /&gt;
| IsSetBackLastState || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>