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	<id>https://zeldamods.org/wiki/AIDef:Action/Escape/history?feed=atom</id>
	<title>AIDef:Action/Escape - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/Escape/history?feed=atom"/>
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	<updated>2026-04-06T12:48:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/Escape&amp;diff=3178&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/Escape&amp;diff=3178&amp;oldid=prev"/>
		<updated>2018-10-14T17:58:34Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=Escape&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetPos || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 直進逃走 (Stal_Bokoblin_Junior_Body, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 移動 (InsectLizard, 移動) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=移動&lt;br /&gt;
|group_name=移動&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=InsectLizard&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.523599&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || True&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.09&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Bokoblin_Red, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Fire, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Fire, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Bokoblin_Senior, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Bokoblin_Rapid, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Electric, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Electric, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Bone, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Bone, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Senior, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Senior, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Middle, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Middle, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Ice, ナビ逃走) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=ナビ逃走&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.349066&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 3.0&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 直進逃走 (Lizalfos_Ice, 弓戦闘) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=直進逃走&lt;br /&gt;
|group_name=弓戦闘&lt;br /&gt;
|derived_from=Escape&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Speed || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| RotSpd || 0.139626&lt;br /&gt;
|-&lt;br /&gt;
| FinRadius || 0.2&lt;br /&gt;
|-&lt;br /&gt;
| FinRotate || 3.14159&lt;br /&gt;
|-&lt;br /&gt;
| WeaponIdx || -1&lt;br /&gt;
|-&lt;br /&gt;
| BaseRotRatio || 0.14&lt;br /&gt;
|-&lt;br /&gt;
| FollowGround || False&lt;br /&gt;
|-&lt;br /&gt;
| WallHitLimitTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| MoveAngCliffLimitTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| AccRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreLastCurve || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreDecelerationFrontCliff || False&lt;br /&gt;
|-&lt;br /&gt;
| IgnoreMoveDirCoHit || False&lt;br /&gt;
|-&lt;br /&gt;
| JumpUpSpeedReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>