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	<id>https://zeldamods.org/wiki/AIDef:Action/ElectricParalysis/history?feed=atom</id>
	<title>AIDef:Action/ElectricParalysis - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/ElectricParalysis/history?feed=atom"/>
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	<updated>2026-04-06T12:50:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ElectricParalysis&amp;diff=3134&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/ElectricParalysis&amp;diff=3134&amp;oldid=prev"/>
		<updated>2018-10-14T17:58:29Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=ElectricParalysis&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 子０ (Stal_Bokoblin_Junior_Body, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Stal_Bokoblin_Junior_Body, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Stal_Bokoblin_Junior_Body&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 痺れ (Octarock_Forest, 隠れリアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=隠れリアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Octarock_Forest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos, 水上痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=水上痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Bokoblin_Red, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Bokoblin_Red, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Bokoblin_Red&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Middle_Azito, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle_Azito&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Quest, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Middle_Quest, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle_Quest&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Chuchu, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Chuchu&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Middle, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 痺れ (Octarock_Water, 隠れリアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=隠れリアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Octarock_Water&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Wizzrobe, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Wizzrobe&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Fire, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Fire, 水上痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=水上痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Golem_Little, 痺れ_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=痺れ_0&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Golem_Little&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Bokoblin_Senior, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Bokoblin_Senior, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Bokoblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Bokoblin_Rapid, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Bokoblin_Rapid, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Bokoblin_Rapid&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Electric, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Electric, 水上痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=水上痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Electric&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Moriblin_Senior, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Moriblin_Senior, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Moriblin_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中行動 (Sandworm, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Sandworm&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Junior, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Junior, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Junior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Middle_Azito_DLC, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Middle_Azito_DLC, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Middle_Azito_DLC&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 痺れ (Octarock_Sand, 隠れリアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=隠れリアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Octarock_Sand&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Guardian_Mini_DetachLineBeam, 変形前痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=変形前痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldElectric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Guardian_Mini_DetachLineBeam, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形後 (Guardian_Mini_DetachLineBeam, 子０) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形後&lt;br /&gt;
|group_name=子０&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形前 (Guardian_Mini_DetachLineBeam, 子０) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形前&lt;br /&gt;
|group_name=子０&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini_DetachLineBeam&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldElectric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 中行動 (Enemy_SandwormR, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=中行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Enemy_SandwormR&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Bone, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Bone, 水上痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=水上痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Moriblin_Blue, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Moriblin_Blue, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Moriblin_Blue&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Chuchu_Middle, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Chuchu_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Stal_Moriblin_Bone, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Stal_Moriblin_Bone, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Stal_Moriblin_Bone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 痺れ (Octarock_Snow, 隠れリアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=隠れリアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Octarock_Snow&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 痺れ (Octarock_Stone, 隠れリアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=隠れリアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Octarock_Stone&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 痺れ (Guardian_Mini_Practice, リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=痺れ&lt;br /&gt;
|group_name=リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini_Practice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Guardian_Mini, 変形前痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=変形前痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldElectric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Guardian_Mini, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形後 (Guardian_Mini, 子０) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形後&lt;br /&gt;
|group_name=子０&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 変形前 (Guardian_Mini, 子０) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=変形前&lt;br /&gt;
|group_name=子０&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Guardian_Mini&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || FoldElectric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Chuchu_Senior, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Chuchu_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Senior, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Senior, 水上痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=水上痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Senior&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Golem_Little_Ice, 痺れ_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=痺れ_0&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Golem_Little_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Junior_Shooter, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Junior_Shooter, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Junior_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Assassin_Junior_Azito_Shooter, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Assassin_Junior_Azito_Shooter, 痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Assassin_Junior_Azito_Shooter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Golem_Little_Fire, 痺れ_0) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=痺れ_0&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Golem_Little_Fire&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Middle, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Middle, 水上痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=水上痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Middle&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 子０ (Lizalfos_Ice, 感電死リアクション) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=子０&lt;br /&gt;
|group_name=感電死リアクション&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.15&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.05&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 先行動 (Lizalfos_Ice, 水上痺れ) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=先行動&lt;br /&gt;
|group_name=水上痺れ&lt;br /&gt;
|derived_from=ElectricParalysis&lt;br /&gt;
|aiprog=Lizalfos_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Electric&lt;br /&gt;
|-&lt;br /&gt;
| PosReduceRatio || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| AngReduceRatio || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
</feed>