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	<id>https://zeldamods.org/wiki/AIDef:Action/DynamicAttackPowerExplode/history?feed=atom</id>
	<title>AIDef:Action/DynamicAttackPowerExplode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/DynamicAttackPowerExplode/history?feed=atom"/>
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	<updated>2026-04-06T11:03:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/DynamicAttackPowerExplode&amp;diff=3120&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/DynamicAttackPowerExplode&amp;diff=3120&amp;oldid=prev"/>
		<updated>2018-10-14T17:58:27Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=DynamicAttackPowerExplode&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| MinDamage || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| PlayerDamage || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SizeUpTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ExplodeTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| UseDefaultEffect || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsDelete || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsDamageGuarantee || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsVanish || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DynamicInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| IsPlayerAttack || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== 反射後爆発 (SiteBossBigFlameBall, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=反射後爆発&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DynamicAttackPowerExplode&lt;br /&gt;
|aiprog=SiteBossBigFlameBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 24&lt;br /&gt;
|-&lt;br /&gt;
| MinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| PlayerDamage || 1&lt;br /&gt;
|-&lt;br /&gt;
| SizeUpTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| ExplodeTime || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseDefaultEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDelete || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDamageGuarantee || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsVanish || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 反射後爆発 (SiteBossSpearIceSplinter, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=反射後爆発&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DynamicAttackPowerExplode&lt;br /&gt;
|aiprog=SiteBossSpearIceSplinter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 24&lt;br /&gt;
|-&lt;br /&gt;
| MinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| PlayerDamage || 1&lt;br /&gt;
|-&lt;br /&gt;
| SizeUpTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| ExplodeTime || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseDefaultEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDelete || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDamageGuarantee || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsVanish || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 反射後爆発 (SiteBossFlameBall, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=反射後爆発&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DynamicAttackPowerExplode&lt;br /&gt;
|aiprog=SiteBossFlameBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 24&lt;br /&gt;
|-&lt;br /&gt;
| MinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| PlayerDamage || 1&lt;br /&gt;
|-&lt;br /&gt;
| SizeUpTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| ExplodeTime || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseDefaultEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDelete || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDamageGuarantee || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsVanish || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 反射後爆発 (GanonBigFlameBall, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=反射後爆発&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DynamicAttackPowerExplode&lt;br /&gt;
|aiprog=GanonBigFlameBall&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 120&lt;br /&gt;
|-&lt;br /&gt;
| MinDamage || 1&lt;br /&gt;
|-&lt;br /&gt;
| PlayerDamage || 1&lt;br /&gt;
|-&lt;br /&gt;
| SizeUpTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| ExplodeTime || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseDefaultEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDelete || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDamageGuarantee || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsVanish || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 反射後爆発 (GanonSpearIceSplinter, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=反射後爆発&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DynamicAttackPowerExplode&lt;br /&gt;
|aiprog=GanonSpearIceSplinter&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 24&lt;br /&gt;
|-&lt;br /&gt;
| MinDamage || 8&lt;br /&gt;
|-&lt;br /&gt;
| PlayerDamage || 1&lt;br /&gt;
|-&lt;br /&gt;
| SizeUpTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| ExplodeTime || 2&lt;br /&gt;
|-&lt;br /&gt;
| UseDefaultEffect || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDelete || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDamageGuarantee || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsVanish || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 爆発 (BeamExplodeEitherHit, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=爆発&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DynamicAttackPowerExplode&lt;br /&gt;
|aiprog=BeamExplodeEitherHit&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| AttackPower || 0&lt;br /&gt;
|-&lt;br /&gt;
| MinDamage || 1&lt;br /&gt;
|-&lt;br /&gt;
| PlayerDamage || 40&lt;br /&gt;
|-&lt;br /&gt;
| SizeUpTime || 10&lt;br /&gt;
|-&lt;br /&gt;
| ExplodeTime || 15&lt;br /&gt;
|-&lt;br /&gt;
| UseDefaultEffect || True&lt;br /&gt;
|-&lt;br /&gt;
| IsDelete || False&lt;br /&gt;
|-&lt;br /&gt;
| IsDamageGuarantee || False&lt;br /&gt;
|-&lt;br /&gt;
| AttackIntensity || 3&lt;br /&gt;
|-&lt;br /&gt;
| IsVanish || True&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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