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	<id>https://zeldamods.org/wiki/AIDef:Action/DragonFixPlacement/history?feed=atom</id>
	<title>AIDef:Action/DragonFixPlacement - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zeldamods.org/wiki/AIDef:Action/DragonFixPlacement/history?feed=atom"/>
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	<updated>2026-04-06T11:08:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://zeldamods.org/w_botw/index.php?title=AIDef:Action/DragonFixPlacement&amp;diff=3086&amp;oldid=prev</id>
		<title>imported&gt;Leoetlino: import AI definitions from 1.5.0</title>
		<link rel="alternate" type="text/html" href="https://zeldamods.org/w_botw/index.php?title=AIDef:Action/DragonFixPlacement&amp;diff=3086&amp;oldid=prev"/>
		<updated>2018-10-14T17:58:18Z</updated>

		<summary type="html">&lt;p&gt;import AI definitions from 1.5.0&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{AIDef&lt;br /&gt;
|name=DragonFixPlacement&lt;br /&gt;
|type=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== StaticInstParams ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Type !! Default value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Position || Vec3 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BlendStartFrame || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BlendStartRate || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| BlendTime || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| HeadFixedModeTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RailAdjustModeTime || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CameraVibStartFrame || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CameraVibLoop || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CameraVibPower || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| CameraVibRange || Float ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ASName || String ||  || &lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || Bool ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TargetIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SeqBankIdx || Int ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Derived definitions ==&lt;br /&gt;
=== ラネール山頂からの帰還予備動作 (Enemy_Dragon_Ice, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ラネール山頂からの帰還予備動作&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DragonFixPlacement&lt;br /&gt;
|aiprog=Enemy_Dragon_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Position || Vec3(x=3914.0, y=591.0, z=1337.0)&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartFrame || 350&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendTime || 80.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadFixedModeTime || 20&lt;br /&gt;
|-&lt;br /&gt;
| RailAdjustModeTime || 200&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibStartFrame || 200&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibLoop || 20&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibPower || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibRange || 130.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Fly_Start_Runel&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBankIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ラネール山頂から移動開始 (Enemy_Dragon_Ice, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ラネール山頂から移動開始&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DragonFixPlacement&lt;br /&gt;
|aiprog=Enemy_Dragon_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Position || Vec3(x=3907.0, y=597.0, z=1322.0)&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartFrame || 700&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendTime || 140.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadFixedModeTime || 1&lt;br /&gt;
|-&lt;br /&gt;
| RailAdjustModeTime || 120&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibStartFrame || 182&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibLoop || 30&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibPower || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibRange || 130.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Fly_Start_Runel&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBankIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== ラネール山頂へ帰還 (Enemy_Dragon_Ice, Root) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=ラネール山頂へ帰還&lt;br /&gt;
|group_name=Root&lt;br /&gt;
|derived_from=DragonFixPlacement&lt;br /&gt;
|aiprog=Enemy_Dragon_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Position || Vec3(x=3910.775390625, y=574.6893310546875, z=1328.297607421875)&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartFrame || -1&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendTime || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadFixedModeTime || 0&lt;br /&gt;
|-&lt;br /&gt;
| RailAdjustModeTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibStartFrame || -1&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibLoop || 0&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibPower || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Release_Grudge&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || False&lt;br /&gt;
|-&lt;br /&gt;
| TargetIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBankIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 怨念待機 (Enemy_Dragon_Ice, ラネール山頂待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=怨念待機&lt;br /&gt;
|group_name=ラネール山頂待機&lt;br /&gt;
|derived_from=DragonFixPlacement&lt;br /&gt;
|aiprog=Enemy_Dragon_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || Vec3(x=0.0, y=0.0, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Position || Vec3(x=3907.0, y=597.0, z=1322.0)&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartFrame || -1&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendTime || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadFixedModeTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RailAdjustModeTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibStartFrame || -1&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibLoop || 0&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibPower || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait_Runel&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBankIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 正常待機 (Enemy_Dragon_Ice, ラネール山頂待機) ===&lt;br /&gt;
{{AIDefDerived&lt;br /&gt;
|name=正常待機&lt;br /&gt;
|group_name=ラネール山頂待機&lt;br /&gt;
|derived_from=DragonFixPlacement&lt;br /&gt;
|aiprog=Enemy_Dragon_Ice&lt;br /&gt;
}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Value&lt;br /&gt;
|-&lt;br /&gt;
| Rotate || Vec3(x=0.0, y=1.570796251296997, z=0.0)&lt;br /&gt;
|-&lt;br /&gt;
| Position || Vec3(x=3914.0, y=591.0, z=1337.0)&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartFrame || -1&lt;br /&gt;
|-&lt;br /&gt;
| BlendStartRate || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| BlendTime || 1.0&lt;br /&gt;
|-&lt;br /&gt;
| HeadFixedModeTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| RailAdjustModeTime || -1&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibStartFrame || -1&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibLoop || 0&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibPower || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| CameraVibRange || 0.0&lt;br /&gt;
|-&lt;br /&gt;
| ASName || Wait_Runel&lt;br /&gt;
|-&lt;br /&gt;
| IsIgnoreSame || True&lt;br /&gt;
|-&lt;br /&gt;
| TargetIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
| SeqBankIdx || 0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>imported&gt;Leoetlino</name></author>
	</entry>
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